uihotspt.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 306 行
C
306 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
/************************************************************************
* Copyright (C) 1989, by PACE Computing Solutions Inc. All rights *
* reserved. No part of this software may be reproduced *
* in any form or by any means - graphic, electronic or *
* mechanical, including photocopying, recording, taping *
* or information storage and retrieval systems - except *
* with the written permission of PACE Computing Solutions Inc. *
*************************************************************************/
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include "uidef.h"
#include "uivedit.h"
#include "uiledit.h"
#include "uidialog.h"
#include "uigchar.h"
static a_hot_spot_field *ActiveField = NULL;
static ORD hs_adjust( int pos, ORD width )
{
if( pos < 0 ){
return( width + pos - 1 );
} else {
return( pos );
}
}
#define HOT_BUFFER 80
char uidrawhottext( VSCREEN *vs, char *str, SAREA *parea,
ATTR attr, ATTR hotattr,
bool hidden, bool no_hotkey, bool push_button )
{
char buf[HOT_BUFFER];
SAREA area;
int offset;
int slen;
char hotkey;
int hotindex;
hotkey = '\0';
memset( buf, '\0', HOT_BUFFER );
slen = 0;
hotindex = -1;
area = *parea;
if( str != NULL ) {
while( slen < area.width && *str != '\0' ) {
if( *str == '&' ) {
if ( !no_hotkey && !hotkey ) {
hotkey = tolower( str[1] );
hotindex = slen;
}
} else {
buf[ slen++ ] = *str;
}
++str;
}
}
uivfill( vs, area, attr, ' ' );
if( area.width < 2 ) return( hotkey );
if( push_button ) {
offset = ( (int)area.width - slen ) / 2;
if( offset < 0 ) {
offset = 0;
}
/* allow for shadow */
area.width -= 1;
} else {
offset = 0;
}
/* draw text */
if( !hidden ) {
uivtextput( vs, area.row, area.col + offset, attr, buf, area.width - offset );
}
/* draw hotkey */
if( hotkey != '\0' ) {
uivtextput( vs, area.row, area.col + offset + hotindex, hotattr,
&buf[hotindex], 1 );
}
return( hotkey );
}
char uihotspot( VSCREEN *vs, char *str, SAREA *parea, unsigned short flags )
{
ATTR attr, hotattr;
char buf[HOT_BUFFER];
char hotkey;
if( ( flags & HOT_HIDDEN ) != 0 ) {
attr = UIData->attrs[ ATTR_NORMAL ];
hotattr = attr;
} else if( ( flags & HOT_CURRENT ) != 0 ) {
attr = UIData->attrs[ ATTR_CURR_HOTSPOT ];
hotattr = UIData->attrs[ ATTR_CURR_HOTSPOT_KEY ];
} else if( ( flags & HOT_DEFAULT ) != 0 ) {
attr = UIData->attrs[ ATTR_DEFAULT_HOTSPOT ];
hotattr = attr;
} else {
attr = UIData->attrs[ ATTR_HOTSPOT ];
hotattr = UIData->attrs[ ATTR_DEFAULT_HOTSPOT ];
}
hotkey = uidrawhottext( vs, str, parea, attr, hotattr,
(bool)(flags & HOT_HIDDEN),
(bool)(flags & HOT_NO_KEY), TRUE );
if( parea->height < 1 ) return( hotkey ); /* no room for shadow */
memset( buf, '\0', HOT_BUFFER );
if( ( flags & ( HOT_HIDDEN | HOT_ACTIVE ) ) != 0 ) {
/* wipe out the shadow */
uivtextput( vs, parea->row, parea->col + parea->width - 1,
UIData->attrs[ ATTR_NORMAL ], buf, 1 );
if( parea->height >= 2 ) {
uivtextput( vs, parea->row + 1, parea->col,
UIData->attrs[ ATTR_NORMAL ], buf, parea->width );
}
} else {
/* draw the shadow */
buf[0] = UiGChar[ UI_SHADOW_RIGHT ];
uivtextput( vs, parea->row, parea->col + parea->width - 1,
UIData->attrs[ ATTR_SHADOW ], buf, 1 );
if( parea->height >= 2 ) {
buf[0] = UiGChar[ UI_SHADOW_B_LEFT ];
memset( &buf[1], UiGChar[ UI_SHADOW_BOTTOM ], parea->width - 2 );
buf[ parea->width - 1 ] = UiGChar[ UI_SHADOW_B_RIGHT ];
uivtextput( vs, parea->row + 1, parea->col,
UIData->attrs[ ATTR_SHADOW ], buf, parea->width );
}
}
return( hotkey );
}
static void uidisplayhotspot( VSCREEN *w, a_hot_spot_field *hs )
{
hs->ptr->flags |= uihotspot( w, hs->ptr->str, &hs->area, hs->ptr->flags );
}
void uiposnhotspots( VSCREEN *w, void *field )
{
a_hot_spot_field *hs = field;
for( ; hs->typ != FLD_VOID; ++hs ){
if( hs->typ == FLD_HOT ){
if( hs->ptr->length == 0 ){
if( hs->ptr->str != NULL ){
hs->area.width = strlen( hs->ptr->str ) + 1;
}
if( hs->area.width < 9 ) {
/* no tiny buttons */
hs->area.width = 9;
}
} else {
hs->area.width = hs->ptr->length;
}
hs->area.row = hs_adjust( hs->ptr->row, w->area.height );
hs->area.col = hs_adjust( hs->ptr->startcol, w->area.width );
if( hs->ptr->startcol < 0 ) {
hs->area.col += -hs->area.width + 1;
}
hs->area.height = 2;
if( hs->ptr->event == EV_ENTER ) {
hs->ptr->flags |= HOT_DEFAULT;
}
}
}
}
void uiprinthotspots( VSCREEN *w, void *field )
{
a_hot_spot_field *hs = field;
for( ; hs->typ != FLD_VOID; ++hs ){
if( hs->typ == FLD_HOT ){
uidisplayhotspot( w, hs );
}
}
}
void uioffhotspots( VSCREEN *w, void *field )
{
a_hot_spot_field *hs = field;
for( ; hs->typ != FLD_VOID; ++hs ){
if( hs->typ == FLD_HOT ){
uihotspot( w, hs->ptr->str, &hs->area, hs->ptr->flags | HOT_ACTIVE );
}
}
uirefresh();
}
EVENT uihotspotfilter( VSCREEN *w, void *field, EVENT ev )
{
int row, col;
a_hot_spot_field *hsf;
for( hsf = field ; hsf->typ != FLD_VOID; ++hsf ){
if( hsf->typ != FLD_HOT ) continue;
switch( ev ) {
case ' ':
case EV_ENTER:
if( hsf->ptr->flags & HOT_CURRENT ) {
return( hsf->ptr->event );
}
break;
}
}
for( hsf = field ; hsf->typ != FLD_VOID; ++hsf ){
if( hsf->typ != FLD_HOT ) continue;
if( hsf->ptr->flags & HOT_HIDDEN ) continue;
switch( ev ) {
case EV_ENTER:
if( hsf->ptr->flags & HOT_DEFAULT ) {
return( hsf->ptr->event );
}
break;
case EV_MOUSE_RELEASE:
case EV_MOUSE_PRESS:
case EV_MOUSE_DCLICK :
case EV_MOUSE_REPEAT:
case EV_MOUSE_DRAG:
uimousepos( w, &row, &col );
if( hsf->area.row == row && hsf->ptr->str != NULL &&
hsf->area.col <= col &&
hsf->area.col + hsf->area.width > col ) {
if( ev == EV_MOUSE_PRESS || ev == EV_MOUSE_DCLICK ) {
ActiveField = hsf;
ActiveField->ptr->flags |= HOT_ACTIVE;
uidisplayhotspot( w, ActiveField );
ev = EV_NO_EVENT;
} else if( ev == EV_MOUSE_RELEASE && hsf == ActiveField ) {
ActiveField->ptr->flags &= (~HOT_ACTIVE);
uidisplayhotspot( w, ActiveField );
ActiveField = NULL;
ev = hsf->ptr->event;
} else if( hsf == ActiveField &&
!( hsf->ptr->flags & HOT_ACTIVE ) ) {
hsf->ptr->flags |= HOT_ACTIVE;
uidisplayhotspot( w, hsf );
ev = EV_NO_EVENT;
}
} else if( hsf->ptr->flags & HOT_ACTIVE ) {
hsf->ptr->flags &= (~HOT_ACTIVE);
uidisplayhotspot( w, hsf );
}
break;
}
}
return( ev );
}
bool uiisdefaulthotspot( void *field, EVENT ev )
{
a_hot_spot_field *hsf;
for( hsf = field ; hsf->typ != FLD_VOID; ++hsf ){
if( hsf->typ != FLD_HOT ) continue;
if( hsf->ptr->flags & HOT_DEFAULT ) {
return( hsf->ptr->event == ev );
}
}
return( FALSE );
}
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