uiband.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 82 行
C
82 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "uidef.h"
#include "uibox.h"
#include "uigchar.h"
static UI_WINDOW BandWnd;
static SAREA BandArea;
static ATTR Attr;
static void drawband( SAREA area, void *dummy )
{
drawbox( &UIData->screen, BandArea, (char *)&UiGChar[ UI_SBOX_TOP_LEFT ],
Attr, FALSE );
}
void global uibandinit( SAREA start, ATTR attr )
{
Attr = attr;
start.width++;
start.height++;
BandArea = start;
start.width = 0;
start.height = 0;
BandWnd.area = start;
BandWnd.priority = P_UNBUFFERED;
BandWnd.update = drawband;
BandWnd.parm = NULL;
openwindow( &BandWnd );
BandWnd.dirty = BandArea;
}
void global uibandmove( SAREA new )
{
new.width++;
new.height++;
uidirty( BandArea );
BandArea = new;
uidirty( new );
BandWnd.dirty = BandArea;
}
void global uibandfini( void )
{
uidirty( BandArea );
closewindow( &BandWnd );
BandWnd.update = NULL;
}
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