uigchar.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 232 行
C
232 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Graphic character definitions
*
****************************************************************************/
#include <string.h>
#include "uibox.h"
#include "uichars.h"
#include "uidef.h"
#ifdef __LINUX__
void intern DBCSCharacterMap( void ) {}
unsigned char UiGChar[] = {
'(', /* UI_RADIO_LEFT */
')', /* UI_RADIO_RIGHT */
'*', /* UI_RADIO_FULL */
' ', /* UI_RADIO_EMPTY */
'[', /* UI_CHECKBOX_LEFT */
']', /* UI_CHECKBOX_RIGHT */
'X', /* UI_CHECKBOX_FULL */
' ', /* UI_CHECKBOX_EMPTY */
UI_ULCORNER, /* UI_BOX_TOP_LEFT */
UI_URCORNER, /* UI_BOX_TOP_RIGHT */
UI_LRCORNER, /* UI_BOX_BOTTOM_RIGHT */
UI_LLCORNER, /* UI_BOX_BOTTOM_LEFT */
UI_DHLINE, /* UI_BOX_TOP_LINE */
UI_DVLINE, /* UI_BOX_RIGHT_LINE */
UI_DHLINE, /* UI_BOX_BOTTOM_LINE */
UI_DVLINE, /* UI_BOX_LEFT_LINE */
UI_UBLOCK, /* UI_SHADOW_BOTTOM */
' ', /* UI_SHADOW_B_LEFT */
UI_DBLOCK, /* UI_SHADOW_RIGHT */
UI_UBLOCK, /* UI_SHADOW_B_RIGHT */
UI_ULCORNER, /* UI_SBOX_TOP_LEFT */
UI_URCORNER, /* UI_SBOX_TOP_RIGHT */
UI_LRCORNER, /* UI_SBOX_BOTTOM_RIGHT */
UI_LLCORNER, /* UI_SBOX_BOTTOM_LEFT */
UI_HLINE, /* UI_SBOX_TOP_LINE */
UI_VLINE, /* UI_SBOX_RIGHT_LINE */
UI_HLINE, /* UI_SBOX_BOTTOM_LINE */
UI_VLINE, /* UI_SBOX_LEFT_LINE */
UI_LTEE, /* UI_SBOX_LEFT_TACK */
UI_RTEE, /* UI_SBOX_RIGHT_TACK */
UI_HLINE, /* UI_SBOX_HORIZ_LINE */
UI_DARROW, /* UI_ARROW_DOWN */
UI_RPOINT, /* UI_POPUP_MARK */
UI_ROOT, /* UI_CHECK_MARK */
};
#else
/*
The order of items in this table is position dependent.
The first "n" entries in this table are remapped on EGA/VGA devices
supporting character remapping (see UIMapCharacters in UIMAPCH.C).
*/
unsigned char UiGChar[] = {
'(', /* UI_RADIO_LEFT */
')', /* UI_RADIO_RIGHT */
'*', /* UI_RADIO_FULL */
' ', /* UI_RADIO_EMPTY */
'[', /* UI_CHECKBOX_LEFT */
']', /* UI_CHECKBOX_RIGHT */
'X', /* UI_CHECKBOX_FULL */
' ', /* UI_CHECKBOX_EMPTY */
0xc9, /* UI_BOX_TOP_LEFT */
0xbb, /* UI_BOX_TOP_RIGHT */
0xbc, /* UI_BOX_BOTTOM_RIGHT */
0xc8, /* UI_BOX_BOTTOM_LEFT */
0xcd, /* UI_BOX_TOP_LINE */
0xba, /* UI_BOX_RIGHT_LINE */
0xcd, /* UI_BOX_BOTTOM_LINE */
0xba, /* UI_BOX_LEFT_LINE */
0xdf, /* UI_SHADOW_BOTTOM */
' ', /* UI_SHADOW_B_LEFT */
0xdc, /* UI_SHADOW_RIGHT */
0xdf, /* UI_SHADOW_B_RIGHT */
0xda, /* UI_SBOX_TOP_LEFT */
0xbf, /* UI_SBOX_TOP_RIGHT */
0xd9, /* UI_SBOX_BOTTOM_RIGHT */
0xc0, /* UI_SBOX_BOTTOM_LEFT */
0xc4, /* UI_SBOX_TOP_LINE */
0xb3, /* UI_SBOX_RIGHT_LINE */
0xc4, /* UI_SBOX_BOTTOM_LINE */
0xb3, /* UI_SBOX_LEFT_LINE */
0xc3, /* UI_SBOX_LEFT_TACK */
0xb4, /* UI_SBOX_RIGHT_TACK */
0xc4, /* UI_SBOX_HORIZ_LINE */
PC_arrowdown, /* UI_ARROW_DOWN */
PC_triangright, /* UI_POPUP_MARK */
PC_radical, /* UI_CHECK_MARK */
};
extern char VertScrollFrame[2];
extern char HorzScrollFrame[2];
extern char SliderChar[2];
extern char LeftPoint[2];
extern char RightPoint[2];
extern char UpPoint[2];
extern char DownPoint[2];
unsigned char UiDBCSChar[] = {
'(', /* UI_RADIO_LEFT */
')', /* UI_RADIO_RIGHT */
'*', /* UI_RADIO_FULL */
' ', /* UI_RADIO_EMPTY */
'[', /* UI_CHECKBOX_LEFT */
']', /* UI_CHECKBOX_RIGHT */
'X', /* UI_CHECKBOX_FULL */
' ', /* UI_CHECKBOX_EMPTY */
0x01, /* UI_BOX_TOP_LEFT */
0x02, /* UI_BOX_TOP_RIGHT */
0x04, /* UI_BOX_BOTTOM_RIGHT */
0x03, /* UI_BOX_BOTTOM_LEFT */
0x06, /* UI_BOX_TOP_LINE */
0x05, /* UI_BOX_RIGHT_LINE */
0x06, /* UI_BOX_BOTTOM_LINE */
0x05, /* UI_BOX_LEFT_LINE */
' ', /* UI_SHADOW_BOTTOM */
' ', /* UI_SHADOW_B_LEFT */
' ', /* UI_SHADOW_RIGHT */
' ', /* UI_SHADOW_B_RIGHT */
0x01, /* UI_SBOX_TOP_LEFT */
0x02, /* UI_SBOX_TOP_RIGHT */
0x04, /* UI_SBOX_BOTTOM_RIGHT */
0x03, /* UI_SBOX_BOTTOM_LEFT */
0x06, /* UI_SBOX_TOP_LINE */
0x05, /* UI_SBOX_RIGHT_LINE */
0x06, /* UI_SBOX_BOTTOM_LINE */
0x05, /* UI_SBOX_LEFT_LINE */
0x19, /* UI_SBOX_LEFT_TACK */
0x17, /* UI_SBOX_RIGHT_TACK */
0x06, /* UI_SBOX_HORIZ_LINE */
0x07, /* UI_ARROW_DOWN */
'>', /* UI_POPUP_MARK */
'X', /* UI_CHECK_MARK */
};
unsigned char UiNECChar[] = {
'(', /* UI_RADIO_LEFT */
')', /* UI_RADIO_RIGHT */
'*', /* UI_RADIO_FULL */
' ', /* UI_RADIO_EMPTY */
'[', /* UI_CHECKBOX_LEFT */
']', /* UI_CHECKBOX_RIGHT */
'X', /* UI_CHECKBOX_FULL */
' ', /* UI_CHECKBOX_EMPTY */
0x07, /* UI_BOX_TOP_LEFT */
0x09, /* UI_BOX_TOP_RIGHT */
0x0f, /* UI_BOX_BOTTOM_RIGHT */
0x0c, /* UI_BOX_BOTTOM_LEFT */
0x02, /* UI_BOX_TOP_LINE */
0x04, /* UI_BOX_RIGHT_LINE */
0x02, /* UI_BOX_BOTTOM_LINE */
0x04, /* UI_BOX_LEFT_LINE */
' ', /* UI_SHADOW_BOTTOM */
' ', /* UI_SHADOW_B_LEFT */
' ', /* UI_SHADOW_RIGHT */
' ', /* UI_SHADOW_B_RIGHT */
0x05, /* UI_SBOX_TOP_LEFT */
0x08, /* UI_SBOX_TOP_RIGHT */
0x0d, /* UI_SBOX_BOTTOM_RIGHT */
0x0a, /* UI_SBOX_BOTTOM_LEFT */
0x01, /* UI_SBOX_TOP_LINE */
0x03, /* UI_SBOX_RIGHT_LINE */
0x01, /* UI_SBOX_BOTTOM_LINE */
0x03, /* UI_SBOX_LEFT_LINE */
0x10, /* UI_SBOX_LEFT_TACK */
0x12, /* UI_SBOX_RIGHT_TACK */
0x01, /* UI_SBOX_HORIZ_LINE */
0x07, /* UI_ARROW_DOWN */
'>', /* UI_POPUP_MARK */
'X', /* UI_CHECK_MARK */
};
void intern DBCSCharacterMap( void )
{
if ( uiisdbcs() ) {
if( uionnec() ) {
memcpy( UiGChar, UiNECChar, sizeof( UiDBCSChar ) );
VertScrollFrame[0] = 0x04;
HorzScrollFrame[0] = 0x02;
SliderChar[0] = 0x23;
LeftPoint[0] = '<';
RightPoint[0] = '>';
UpPoint[0] = '^';
DownPoint[0] = 'v';
} else {
memcpy( UiGChar, UiDBCSChar, sizeof( UiDBCSChar ) );
VertScrollFrame[0] = 0x1A;
HorzScrollFrame[0] = 0x1A;
SliderChar[0] = 0x14;
LeftPoint[0] = '<';
RightPoint[0] = '>';
UpPoint[0] = '^';
DownPoint[0] = 'v';
}
}
}
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?