uint64.hpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· HPP 代码 · 共 233 行
HPP
233 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
extern "C" {
#include "I64.h"
}
class uint64 {
private:
unsigned_64 _d;
public:
void set( unsigned long hi, unsigned long lo )
{
_d.u._32[I64HI32] = hi;
_d.u._32[I64LO32] = lo;
}
uint64 operator=( unsigned long i )
{
U32ToU64( i, &_d );
return( *this );
}
uint64 operator+( const uint64 & a ) const
{
uint64 res;
U64Add( &this->_d, &a._d, &res._d );
return( res );
}
uint64 operator+=( const uint64 & a )
{
*this = *this + a;
return( *this );
}
uint64 operator-( const uint64 & a ) const
{
uint64 res;
U64Sub( &this->_d, &a._d, &res._d );
return( res );
}
uint64 operator-=( const uint64 & a )
{
*this = *this - a;
return( *this );
}
uint64 operator-() const
{
uint64 neg;
U64Neg( &this->_d, &neg._d );
return( neg );
}
uint64 operator*( const uint64 & a ) const
{
uint64 result;
U64Mul( &this->_d, &a._d, &result._d );
return( result );
}
uint64 operator*=( const uint64 & a )
{
*this = *this * a;
return( *this );
}
uint64 operator/( const uint64 & a ) const
{
uint64 div,rem;
U64Div( &this->_d, &a._d, &div._d, &rem._d );
return( div );
}
uint64 operator/=( const uint64 & a )
{
*this = *this * a;
return( *this );
}
uint64 operator%( const uint64 & a ) const
{
uint64 div,rem;
U64Div( &this->_d, &a._d, &div._d, &rem._d );
return( rem );
}
uint64 operator%=( const uint64 & a )
{
*this = *this * a;
return( *this );
}
uint64 operator&( const uint64 & a ) const
{
uint64 result;
U64And( &this->_d, &a._d, &result._d );
return( result );
}
uint64 operator&=( const uint64 & a )
{
*this = *this & a;
return( *this );
}
uint64 operator|( const uint64 & a ) const
{
uint64 result;
U64Or( &this->_d, &a._d, &result._d );
return( result );
}
uint64 operator|=( const uint64 & a )
{
*this = *this | a;
return( *this );
}
uint64 operator^( const uint64 & a ) const
{
uint64 result;
U64Xor( &this->_d, &a._d, &result._d );
return( result );
}
uint64 operator^=( const uint64 & a )
{
*this = *this ^ a;
return( *this );
}
uint64 operator~() const
{
uint64 not;
U64Not( &this->_d, ¬._d );
return( not );
}
uint64 operator<<( unsigned a ) const
{
uint64 result;
U64ShiftL( &this->_d, a, &result._d );
return( result );
}
uint64 operator<<=( unsigned a )
{
*this = *this << a;
return( *this );
}
uint64 operator>>( unsigned a ) const
{
uint64 result;
U64ShiftR( &this->_d, a, &result._d );
return( result );
}
uint64 operator>>=( unsigned a )
{
*this = *this >> a;
return( *this );
}
int operator>( const uint64 &a ) const
{
return( Compare( a ) > 0 );
}
int operator<( const uint64 &a ) const
{
return( Compare( a ) < 0 );
}
int operator>=( const uint64 &a ) const
{
return( Compare( a ) >= 0 );
}
int operator<=( const uint64 &a ) const
{
return( Compare( a ) <= 0 );
}
int operator==( const uint64 &a ) const
{
return( Compare( a ) == 0 );
}
int operator!=( const uint64 &a ) const
{
return( Compare( a ) != 0 );
}
uint truncate() const
{
return( U32FetchTrunc( this->_d ) );
}
uint hi32() const
{
return _d.u._32[I64HI32];
}
uint lo32() const
{
return _d.u._32[I64LO32];
}
divmod( const uint64 &a, uint64 ", uint64 &rem )
{
U64Div( &this->_d, &a._d, "._d, &rem._d );
}
private:
int Compare( const uint64 &a ) const
{
return( U64Cmp( &this->_d, &a._d ) );
}
};
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