l1fill.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 79 行
C
79 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Call a low level fill routine.
*
****************************************************************************/
#include "gdefn.h"
#include "filldef.h"
void _L1Fill( short x, short y, short length )
//============================================
{
gr_device _FARD *dev_ptr;
fill_fn near *fill;
if( length <= 0 ) {
return;
}
dev_ptr = _CurrState->deviceptr;
( *dev_ptr->setup )( x, y, _CurrColor );
if( _HaveMask == 0 ) {
fill = dev_ptr->zap;
( *fill )( _Screen.mem, _CurrColor, 0,
length, _Screen.bit_pos << 8 );
} else {
x = abs( x - _PaRf_x ) & 7;
y = abs( y - _PaRf_y ) & 7;
fill = dev_ptr->fill;
( *fill )( _Screen.mem, _CurrColor, ( x << 8 ) + _FillMask[ y ],
length, _Screen.bit_pos << 8 );
}
}
void _L1ClipFill( short x1, short x2, short y )
//=============================================
// fill from the point (x1,y) to (x2,y) clipping if necessary
{
if( y < _CurrState->clip.ymin || y > _CurrState->clip.ymax ) {
return;
}
if( x1 < _CurrState->clip.xmin ) { // left clip
x1 = _CurrState->clip.xmin;
}
if( x2 > _CurrState->clip.xmax ) { // right clip
x2 = _CurrState->clip.xmax;
}
_L1Fill( x1, y, x2 - x1 + 1 );
}
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