cnvcolor.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 59 行
C
59 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "gdefn.h"
long _VGA_Colours[ 16 ] = { /* Maps VGA colours to EGA equivalents */
_BLACK, _BLUE, _GREEN, _CYAN,
_RED, _MAGENTA, _BROWN, _WHITE,
_GRAY, _LIGHTBLUE, _LIGHTGREEN, _LIGHTCYAN,
_LIGHTRED, _LIGHTMAGENTA, _LIGHTYELLOW, _BRIGHTWHITE
};
short _CnvColour( long colr )
/*===========================
This routine converts a VGA colour to an equivalent EGA colour. */
{
short i; /* loop counter */
for( i = 0; i < 16; i++ ) {
if( colr == _VGA_Colours[ i ] ) { /* if its a standard one */
return( i ); /* use the index */
}
}
return( colr & 0x000f ); /* otherwise, just use */
} /* colour mod 16 */
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