winworld.h
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C头文件 代码 · 共 70 行
H
70 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef CGR_WINWORLD_H
#define CGR_WINWORLD_H
/*
Description:
============
This file defines the constants for the WINDOWS world window
library defined in window.c
*/
enum {
TEXT_H_LEFT = 1, // to keep this in sink with text_align in cgrchart.h
TEXT_H_CENTER,
TEXT_H_RIGHT
};
enum {
TEXT_V_TOP = 1,
TEXT_V_CENTER,
TEXT_V_BOTTOM
};
enum {
FILL_BORDER, // border only: interior not touched (pen)
FILL_INTERIOR, // interior only: border not touched (brush)
FILL_BORDER_CLEAR, // border WITH interior erased to bkgd (pen)
FILL_BORDER_FILL // border and interior (pen & brush)
};
typedef struct cgr_window {
float xl; // left x coord
float xr; // right x coord
float yb; // bottom y coord
float yt; // top y coord
} cgr_window;
#endif
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