guiicon.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 67 行
C
67 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "guiwind.h"
#include "guiicon.h"
#include "uiattrs.h"
#include <string.h>
void GUIDrawIcon( gui_window * wnd )
{
SAREA area;
int length;
ATTR attr;
char *str;
COPYAREA( wnd->screen.area, area );
area.row = 0;
area.col = 0;
attr = wnd->colours[GUI_ICON];
uivfill( &wnd->screen, area, attr, ' ' );
uidrawbox( &wnd->screen, &area, attr, NULL );
str = NULL;
if( wnd->icon_name != NULL ) {
str = wnd->icon_name;
} else {
if( wnd->screen.name != NULL ) {
str = wnd->screen.name;
}
}
if( str != NULL ) {
length = strlen( str );
if( length > ( area.width - 2 ) ) {
length = area.width - 2;
}
uivtextput( &wnd->screen, ( area.height / 2 ), 1, attr, str, length );
}
}
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