guixdraw.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 490 行 · 第 1/2 页
C
490 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: draw various character graphics
*
****************************************************************************/
#include "guiwind.h"
#include "guidraw.h"
#include "guixdraw.h"
#include "guix.h"
#include "guixutil.h"
#include "guicontr.h"
#include "guiscale.h"
#include "uiattrs.h"
#include "guigadgt.h"
#include "guiicon.h"
#include "guistat.h"
#include "guixinit.h"
#include "guixdlg.h"
#include <string.h>
#include "walloca.h"
extern int uionnec();
static char DrawIndex[] =
{
DRAW_BLANK, // GUI_FRAME_TOP
DRAW_BLANK, // GUI_FRAME_UL_CORNER
DRAW_BLANK, // GUI_FRAME_LEFT
DRAW_BLANK, // GUI_FRAME_LL_CORNER
DRAW_BLANK, // GUI_FRAME_BOTTOM
DRAW_BLANK, // GUI_FRAME_LR_CORNER
DRAW_BLANK, // GUI_FRAME_RIGHT
DRAW_BLANK, // GUI_FRAME_UR_CORNER
DRAW_VERT_LINE, // GUI_LR_VERT_BAR,
DRAW_HOR_LINE, // GUI_LR_HORZ_BAR,
DRAW_BLANK, // GUI_LEFT_TITLE_MARK
DRAW_BLANK, // GUI_RIGHT_TITLE_MARK
DRAW_VERT_LINE, // GUI_LEFT_GADGET_MARK
DRAW_VERT_LINE, // GUI_RIGHT_GADGET_MARK
DRAW_BLANK, // GUI_TITLE_SPACE
DRAW_CLOSER, // GUI_CLOSER
DRAW_MAXIMIZE, // GUI_MAXIMIZE_GADGET
DRAW_MINIMIZE, // GUI_MINIMIZE_GADGET
DRAW_RESIZE, // GUI_RESIZE_GADGET
DRAW_BLANK, // GUI_HOR_SCROLL
DRAW_BLANK, // GUI_VERT_SCROLL
DRAW_LEFT_POINT, // GUI_LEFT_SCROLL_ARROW
DRAW_RIGHT_POINT, // GUI_RIGHT_SCROLL_ARROW
DRAW_UP_POINT, // GUI_UP_SCROLL_ARROW
DRAW_DOWN_POINT, // GUI_DOWN_SCROLL_ARROW
DRAW_SLIDER, // GUI_SCROLL_SLIDER
DRAW_HOR_FRAME, // GUI_INACT_FRAME_TOP
DRAW_UL_CORNER, // GUI_INACT_FRAME_UL_CORNER
DRAW_VERT_FRAME, // GUI_INACT_FRAME_LEFT
DRAW_LL_CORNER, // GUI_INACT_FRAME_LL_CORNER
DRAW_HOR_FRAME, // GUI_INACT_FRAME_BOTTOM
DRAW_LR_CORNER, // GUI_INACT_FRAME_LR_CORNER
DRAW_VERT_FRAME, // GUI_INACT_FRAME_RIGHT
DRAW_UR_CORNER, // GUI_INACT_FRAME_UR_CORNER
DRAW_RIGHT_TITLE_MARK, // GUI_INACT_LR_VERT_BAR,
DRAW_C2, // GUI_INACT_LR_HORZ_BAR,
DRAW_LEFT_TITLE_MARK, // GUI_INACT_LEFT_TITLE_MARK
DRAW_RIGHT_TITLE_MARK, // GUI_INACT_RIGHT_TITLE_MARK
DRAW_LEFT_TITLE_MARK, // GUI_INACT_LEFT_GADGET_MARK
DRAW_RIGHT_TITLE_MARK, // GUI_INACT_RIGHT_GADGET_MARK
DRAW_BLANK, // GUI_INACT_TITLE_SPACE
DRAW_CLOSER, // GUI_INACT_CLOSER
DRAW_MAXIMIZE, // GUI_INACT_MAXIMIZE_GADGET
DRAW_MINIMIZE, // GUI_INACT_MINIMIZE_GADGET
DRAW_RESIZE, // GUI_INACT_RESIZE_GADGET
DRAW_HOR_FRAME_DBL, // GUI_INACT_HOR_SCROLL
DRAW_VERT_FRAME_DBL, // GUI_INACT_VERT_SCROLL
DRAW_LEFT_POINT, // GUI_INACT_LEFT_SCROLL_ARROW
DRAW_RIGHT_POINT, // GUI_INACT_RIGHT_SCROLL_ARROW
DRAW_UP_POINT, // GUI_INACT_UP_SCROLL_ARROW
DRAW_DOWN_POINT, // GUI_INACT_DOWN_SCROLL_ARROW
DRAW_BLOCK, // GUI_INACT_SCROLL_SLIDER
DRAW_BLOCK_SLIDER, // GUI_DIAL_VERT_SCROLL
DRAW_UP_POINT, // GUI_DIAL_UP_SCROLL_ARROW,
DRAW_DOWN_POINT, // GUI_DIAL_DOWN_SCROLL_ARROW,
DRAW_BLOCK, // GUI_DIAL_SCROLL_SLIDER
};
char DrawingChars[DRAW_LAST];
#define GET_CHAR( val, inact ) ( &DrawingChars[ DrawIndex[val+ GUI_INACTIVE_OFFSET * inact] ] )
#define TOP( inact ) GET_CHAR( GUI_FRAME_TOP, inact )
#define UL_CORNER( inact ) GET_CHAR( GUI_FRAME_UL_CORNER, inact )
#define LEFT( inact ) GET_CHAR( GUI_FRAME_LEFT, inact )
#define LL_CORNER( inact ) GET_CHAR( GUI_FRAME_LL_CORNER, inact )
#define BOTTOM( inact ) GET_CHAR( GUI_FRAME_BOTTOM, inact )
#define LR_CORNER( inact ) GET_CHAR( GUI_FRAME_LR_CORNER, inact )
#define RIGHT( inact ) GET_CHAR( GUI_FRAME_RIGHT, inact )
#define UR_CORNER( inact ) GET_CHAR( GUI_FRAME_UR_CORNER, inact )
#define LT_MARK( inact ) GET_CHAR( GUI_LEFT_TITLE_MARK, inact )
#define RT_MARK( inact ) GET_CHAR( GUI_RIGHT_TITLE_MARK, inact )
#define LG_MARK( inact ) GET_CHAR( GUI_LEFT_GADGET_MARK, inact )
#define RG_MARK( inact ) GET_CHAR( GUI_RIGHT_GADGET_MARK, inact )
#define TITLE_SP( inact ) GET_CHAR( GUI_TITLE_SPACE, inact )
#define CLOSER( inact ) GET_CHAR( GUI_CLOSER, inact )
#define MIN_GAD( inact ) GET_CHAR( GUI_MINIMIZE_GADGET, inact )
#define MAX_GAD( inact ) GET_CHAR( GUI_MAXIMIZE_GADGET, inact )
#define RESIZE_GAD( inact ) GET_CHAR( GUI_RESIZE_GADGET, inact )
#define LRV_BAR( inact ) GET_CHAR( GUI_LR_VERT_BAR, inact )
#define LRH_BAR( inact ) GET_CHAR( GUI_LR_HORZ_BAR, inact )
/* includes from guixmain.c */
extern gui_window *GUICurrWnd;
#define TITLE_EXTRA_AMOUNT 4
#define GADGET_WIDTH 3
void GUIInitDrawingChars( bool dbcs )
{
#ifdef __LINUX__
#define draw_pick( a,b,c,d,e ) DrawingChars[DRAW_##a] = e;
#include "guidraw.h"
#undef draw_pick
#else
if( dbcs ) {
if( uionnec() ) {
#define draw_pick( a,b,c,d,e ) DrawingChars[DRAW_##a] = d;
#include "guidraw.h"
#undef draw_pick
} else {
#define draw_pick( a,b,c,d,e ) DrawingChars[DRAW_##a] = c;
#include "guidraw.h"
#undef draw_pick
}
} else {
#define draw_pick( a,b,c,d,e ) DrawingChars[DRAW_##a] = b;
#include "guidraw.h"
#undef draw_pick
}
#endif
}
char GUIGetCharacter( gui_draw_char draw_char )
{
if( draw_char < GUI_NUM_DRAW_CHARS ) {
return( DrawingChars[ (unsigned)DrawIndex[ draw_char ] ] );
}
return( (char)0 );
}
void GUISetCharacter( gui_draw_char draw_char, char ch )
{
ch=ch;draw_char=draw_char;
// not implemented in this revision
// some apps do a
// if an app calls GUISetCharacter( GUI_SCROLL_SLIDER, 177 );
// just delete the call since that is the default now.
}
static void DrawText( gui_window *wnd, int row, int col, ATTR attr, char *buff,
int length )
{
if( length > 0 ) {
uivtextput( &wnd->screen, row, col, attr, buff, length );
}
}
/*
* DrawFrame -- draw the frame of the window
*/
static void DrawFrame( gui_window *wnd )
{
SAREA area;
ATTR attr, title_attr;
char *buffer;
char *buff;
int width;
int str_length;
int indent;
int title_extra, closer_amount;
char *lgadget, *mgadget, *rgadget;
int inact;
bool inact_gadgets;
int len;
if( (wnd->style & GUI_NOFRAME) ||
!( (wnd->flags & FRAME_INVALID) || (wnd->flags & TITLE_INVALID) ) ) {
return;
}
inact = 0;
if( ( wnd == GUICurrWnd ) || ( wnd->parent == NULL ) ) {
attr = wnd->colours[GUI_FRAME_ACTIVE];
title_attr = attr;
} else {
if( !( GUIGetWindowStyles() & GUI_INACT_SAME ) ) {
inact = 1;
}
attr = wnd->colours[GUI_FRAME_INACTIVE];
title_attr = wnd->colours[GUI_TITLE_INACTIVE];
}
inact_gadgets = GUIGetWindowStyles() & GUI_INACT_GADGETS;
if( wnd->flags & FRAME_INVALID ) {
DrawText( wnd, wnd->screen.area.height-1, 0, attr,
LL_CORNER( inact ), 1 );
DrawText( wnd, 0, 0, attr, UL_CORNER( inact ), 1 );
DrawText( wnd, 0, wnd->screen.area.width-1, attr,
UR_CORNER( inact ), 1 );
DrawText( wnd, wnd->screen.area.height-1,
wnd->screen.area.width-1, attr, LR_CORNER( inact ), 1 );
/* bottom border */
if( GUIUseGadget( wnd, wnd->hgadget ) ) {
if( GUIDrawGadgetLine( wnd->hgadget ) ) {
DrawText( wnd, wnd->screen.area.height-1,
wnd->screen.area.width-1-GUIGetScrollOffset(),
attr, LRV_BAR( inact ), 1 );
}
} else {
area.col = 1;
area.row = wnd->screen.area.height-1;
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