guidrawr.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 212 行
C
212 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "guiwind.h"
#include "guiscale.h"
#include "guidraw.h"
#include "guixutil.h"
static bool GUIIntersectRect( SAREA *area, SAREA *bound )
{
if( ( ( area->row + area->height ) < bound->row ) ||
( area->row > ( bound->row + bound->height ) ) ) {
return( FALSE );
}
if( area->row < bound->row ) {
area->height -= ( bound->row - area->row );
area->row = bound->row;
}
if( ( area->row + area->height ) > ( bound->row + bound->height ) ) {
if( area->row > bound->row ) {
area->height = bound->row + bound->height - area->row;
} else {
area->height = bound->height;
}
}
if( ( ( area->col + area->width ) < bound->col ) ||
( area->col > ( bound->col + bound->width ) ) ) {
return( FALSE );
}
if( area->col < bound->col ) {
area->width -= ( bound->col - area->col );
area->col = bound->col;
}
if( ( area->col + area->width ) > ( bound->col + bound->width ) ) {
if( area->col > bound->col ) {
area->width = bound->col + bound->width - area->col;
} else {
area->width = bound->width;
}
}
return( TRUE );
}
static bool AdjustRect( gui_window *wnd, SAREA *area )
{
if( ( wnd->hgadget != NULL ) && !GUI_HSCROLL_EVENTS_SET( wnd ) ) {
if( ( area->col + area->width ) < wnd->hgadget->pos ) {
return( FALSE );
} else {
if( area->col < wnd->hgadget->pos ) {
area->width -= ( wnd->hgadget->pos - area->col );
area->col = 0;
} else {
area->col -= wnd->hgadget->pos;
}
}
}
if( ( wnd->vgadget != NULL ) && !GUI_VSCROLL_EVENTS_SET( wnd ) ) {
if( ( area->row + area->height ) < wnd->vgadget->pos ) {
return( FALSE );
} else {
if( area->row < wnd->vgadget->pos ) {
area->height -= ( wnd->vgadget->pos - area->row );
area->row = 0;
} else {
area->row -= wnd->vgadget->pos;
}
}
}
area->col += wnd->use.col;
area->row += wnd->use.row;
return( GUIIntersectRect( area, &wnd->dirty ) );
}
static bool DrawRect( gui_window *wnd, gui_rect *rect, gui_attr attr,
bool fill, bool outline, char draw_char )
{
SAREA area;
gui_coord coord;
if( ( rect->width == 0 ) || ( rect->height == 0 ) ||
( ( wnd->flags & CONTENTS_INVALID ) == 0 ) ) {
return( FALSE );
}
coord.x = rect->x;
coord.y = rect->y;
GUIScaleToScreenR( &coord );
area.col = coord.x;
area.row = coord.y;
coord.x = rect->width;
coord.y = rect->height;
GUIScaleToScreenR( &coord );
area.width = coord.x;
area.height = coord.y;
if( AdjustRect( wnd, &area ) ) {
if( fill ) {
uivfill( &wnd->screen, area, wnd->colours[ attr ], draw_char );
}
if( outline ) {
uidrawbox( &wnd->screen, &area, wnd->colours[ attr ], NULL );
}
}
return( TRUE );
}
bool GUIDrawRect( gui_window *wnd, gui_rect *rect, gui_attr attr )
{
return( DrawRect( wnd, rect, attr, FALSE, TRUE, DRAW( BLOCK ) ) );
}
bool GUIFillRect( gui_window *wnd, gui_rect *rect, gui_attr attr )
{
return( DrawRect( wnd, rect, attr, TRUE, FALSE, DRAW( BLOCK ) ) );
}
bool GUIFillBar( gui_window *wnd, gui_rect *rect, gui_attr attr )
{
return( DrawRect( wnd, rect, attr, TRUE, FALSE, DRAW( TOP_HALF ) ) );
}
bool GUIDrawLine( gui_window *wnd, gui_point *start, gui_point *end,
gui_line_styles style, gui_ord thickness, gui_attr attr )
{
gui_point my_start;
gui_point my_end;
SAREA area;
char to_use;
style = style;
thickness = thickness;
my_start = *start;
my_end = *end;
GUIScaleToScreenRPt( &my_start );
GUIScaleToScreenRPt( &my_end );
area.row = my_start.y;
area.height = my_end.y - my_start.y + 1;
area.col = my_start.x;
area.width = my_end.x - my_start.x + 1;
if( my_start.x == my_end.x ) {
to_use = DRAW( VERT_FRAME );
} else {
if( my_start.y == my_end.y ) {
to_use = DRAW( HOR_FRAME );
} else {
return( FALSE );
}
}
if( AdjustRect( wnd, &area ) ) {
uivfill( &wnd->screen, area, wnd->colours[ attr ], to_use );
}
return( TRUE );
}
bool GUIFillRectRGB( gui_window *wnd, gui_rect *rect, gui_rgb rgb )
{
wnd = wnd;
rect = rect;
rgb = rgb;
return( FALSE );
}
bool GUIDrawRectRGB( gui_window *wnd, gui_rect *rect, gui_rgb rgb )
{
wnd = wnd;
rect = rect;
rgb = rgb;
return( FALSE );
}
bool GUIDrawLineRGB( gui_window *wnd, gui_point *start, gui_point *end,
gui_line_styles style, gui_ord thickness, gui_rgb rgb )
{
wnd = wnd;
start = start;
end = end;
style = style;
thickness = thickness;
rgb = rgb;
return( FALSE );
}
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