guixinit.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 98 行
C
98 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "guiwind.h"
#include "uiattrs.h"
#include "guiscale.h"
#include "guiclock.h"
#include "guisysin.h"
#include "guigmous.h"
#include "uigchar.h"
#include "guixinit.h"
#include "guidraw.h"
static gui_window_styles GUIStyle = GUI_PLAIN;
static bool GUIInitialized = FALSE;
gui_window_styles GUIGetWindowStyles( void )
{
return( GUIStyle );
}
/*
* GUIWndInit -- initialize display
*/
bool GUIWndInit( unsigned DClickInterval, gui_window_styles style )
{
gui_colour_set background = { GUI_WHITE, GUI_BLUE };
GUIMemOpen();
GUIStyle = style;
GUIInitGraphicsMouse( style );
if( !GUISysInit( 2 ) ) {
return( FALSE );
}
uiattrs();
UIData->f10menus = FALSE;
UIData->mouse_clk_delay = uiclockdelay( DClickInterval );
UIData->tick_delay = uiclockdelay( TICK_DELAY );
UIData->mouse_rpt_delay = 0;
UIData->mouse_acc_delay = uiclockdelay( 250 );
GUISetScreen( XMIN, YMIN, XMAX-XMIN, YMAX-YMIN );
GUISetBackgroundColour( &background );
GUIInitDrawingChars( uiisdbcs() );
if( !GUIHasCharRemap() ) {
UiGChar[ UI_BOX_TOP_LEFT ] = ' ';
UiGChar[ UI_BOX_TOP_RIGHT ] = ' ';
UiGChar[ UI_BOX_BOTTOM_RIGHT ] = ' ';
UiGChar[ UI_BOX_BOTTOM_LEFT ] = ' ';
UiGChar[ UI_BOX_TOP_LINE ] = ' ';
UiGChar[ UI_BOX_RIGHT_LINE ] = DRAW( LEFT_HALF );
UiGChar[ UI_BOX_BOTTOM_LINE ] = ' ';
UiGChar[ UI_BOX_LEFT_LINE ] = DRAW( RIGHT_HALF );
}
GUIInitialized = TRUE;
return( TRUE );
}
void GUISetF10Menus( bool setting )
{
UIData->f10menus = setting;
}
bool GUIIsInit( void )
{
return( GUIInitialized );
}
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