guiwnclr.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 107 行
C
107 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: Defines basic color scheme for each window component.
*
****************************************************************************/
#include "guiwind.h"
#include <string.h>
#include "guiwnclr.h"
#include "guicolor.h"
#include "guix.h"
static gui_colour_set Default[GUI_NUM_ATTRS] =
{
#if defined (__NT__) && (GUI_IS_GUI == TRUE)
/* GUI_BRIGHT_WHITE will be GetSysColor(COLOR_WINDOW) */
/* GUI_WHITE will be GetSysColor(COLOR_BTNFACE) */
/* and so on and so forth. See InitSystemRGB() in guicolor.c */
{ GUI_BRIGHT_GREEN, GUI_BRIGHT_BLUE }, // GUI_MENU_PLAIN
{ GUI_BLUE, GUI_BRIGHT_GREEN }, // GUI_MENU_STANDOUT
{ GUI_GREY, GUI_BRIGHT_BLUE }, // GUI_MENU_GRAYED
{ GUI_BROWN, GUI_BLUE, }, // GUI_MENU_ACTIVE (selected in list)
{ GUI_BRIGHT_BLUE, GUI_BRIGHT_GREEN }, // GUI_MENU_ACTIVE_STANDOUT
{ GUI_BLACK, GUI_GREY }, // GUI_BACKGROUND
{ GUI_BLUE, GUI_GREY }, // GUI_MENU_FRAME
{ GUI_GREY, GUI_WHITE }, // GUI_TITLE_INACTIVE
{ GUI_BLUE, GUI_GREY }, // GUI_FRAME_ACTIVE,
{ GUI_BLACK, GUI_GREY }, // GUI_FRAME_INACTIVE
{ GUI_BLUE, GUI_GREY }, // GUI_ICON
{ GUI_BLUE, GUI_GREY }, // GUI_MENU_GRAYED_ACTIVE
{ GUI_BLACK, GUI_WHITE }, // GUI_FRAME_RESIZE,
#else
/* fore/text backgr. */
{ GUI_WHITE, GUI_BLUE }, // GUI_MENU_PLAIN
{ GUI_BRIGHT_WHITE, GUI_BLUE }, // GUI_MENU_STANDOUT
{ GUI_GREY, GUI_BLUE }, // GUI_MENU_GRAYED
{ GUI_WHITE, GUI_BLACK }, // GUI_MENU_ACTIVE
{ GUI_BRIGHT_WHITE, GUI_BLACK }, // GUI_MENU_ACTIVE_STANDOUT
{ GUI_BLUE, GUI_WHITE }, // GUI_BACKGROUND
{ GUI_BRIGHT_YELLOW,GUI_BLUE }, // GUI_MENU_FRAME
{ GUI_GREY, GUI_WHITE }, // GUI_TITLE_INACTIVE
{ GUI_BLUE, GUI_CYAN }, // GUI_FRAME_ACTIVE,
{ GUI_GREY, GUI_WHITE }, // GUI_FRAME_INACTIVE
{ GUI_BRIGHT_WHITE, GUI_RED }, // GUI_ICON
{ GUI_GREY, GUI_BLACK }, // GUI_MENU_GRAYED_ACTIVE
{ GUI_GREY, GUI_CYAN }, // GUI_FRAME_RESIZE,
#endif
};
bool GUISetColours( gui_window * wnd, int num_attrs, gui_colour_set * colours )
{
if( num_attrs < GUI_NUM_ATTRS ) {
num_attrs = GUI_NUM_ATTRS;
colours = Default;
}
wnd->num_attrs = num_attrs;
return( GUIXSetColours( wnd, colours ) );
}
void GUIFreeColours( gui_window * wnd )
{
GUIMemFree( wnd->colours );
wnd->num_attrs = 0;
wnd->colours = NULL;
}
int GUIGetNumWindowColours( gui_window * wnd )
{
return( wnd->num_attrs );
}
gui_colour_set * GUIGetWindowColours( gui_window * wnd )
{
gui_colour_set * colours;
colours = GUIMemAlloc( wnd->num_attrs * sizeof( gui_colour_set ) );
if( colours != NULL ) {
GUIXGetWindowColours( wnd, colours );
}
return( colours );
}
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