guindlg.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 261 行
C
261 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "guiwind.h"
#include "guidlg.h"
#include <string.h>
static gui_colour_set DlgColours[GUI_NUM_ATTRS+1] = {
#if defined (__NT__) && (GUI_IS_GUI == TRUE)
/* GUI_BRIGHT_WHITE will be GetSysColor(COLOR_WINDOW) */
/* GUI_WHITE will be GetSysColor(COLOR_BTNFACE) */
/* and so on and so forth. See InitSystemRGB() in guicolor.c */
{ GUI_BRIGHT_GREEN, GUI_BRIGHT_BLUE }, /* GUI_MENU_PLAIN */
{ GUI_BRIGHT_BLUE, GUI_BRIGHT_GREEN }, /* GUI_MENU_STANDOUT */
{ GUI_RED, GUI_GREY }, /* GUI_BACKGROUND */
{ GUI_BLUE, GUI_WHITE }, /* GUI_TITLE_ACTIVE */
{ GUI_GREY, GUI_WHITE }, /* GUI_TITLE_INACTIVE */
{ GUI_BLUE, GUI_WHITE }, /* GUI_FRAME_ACTIVE */
{ GUI_GREY, GUI_WHITE }, /* GUI_FRAME_INACTIVE */
{ GUI_BRIGHT_CYAN, GUI_CYAN } /* GUI_FIRST_UNUSED */
#else
/* Fore Back */
{ GUI_BRIGHT_BLUE, GUI_BRIGHT_WHITE }, /* GUI_MENU_PLAIN */
{ GUI_BRIGHT_WHITE, GUI_BLUE }, /* GUI_MENU_STANDOUT */
{ GUI_WHITE, GUI_BRIGHT_WHITE }, /* GUI_BACKGROUND */
{ GUI_RED, GUI_WHITE }, /* GUI_TITLE_ACTIVE */
{ GUI_GREY, GUI_WHITE }, /* GUI_TITLE_INACTIVE */
{ GUI_BRIGHT_BLUE, GUI_WHITE }, /* GUI_FRAME_ACTIVE */
{ GUI_GREY, GUI_WHITE }, /* GUI_FRAME_INACTIVE */
{ GUI_BRIGHT_CYAN, GUI_CYAN } /* GUI_FIRST_UNUSED */
#endif
};
static gui_create_info DlgControl = {
NULL,
{ 0, 0, 0, 0 },
GUI_SCROLL_BOTH,
GUI_SCROLL_EVENTS | GUI_ALL,
NULL,
0,
NULL,
GUI_NUM_ATTRS+1,
DlgColours,
NULL,
NULL
};
static bool DlgModal = FALSE;
extern unsigned GUIDlgBuffGetText( gui_window *gui, unsigned id,
char *buff, unsigned max_len )
{
char *str;
str = GUIGetText( gui, id );
if( str == NULL ) {
buff[0] = '\0';
} else {
strncpy( buff, str, max_len-1 );
buff[max_len-1] = '\0';
GUIMemFree( str );
}
return( strlen( buff ) );
}
static bool DlgRelocNum( gui_ord *pnum, int adjust, gui_coord *charuse )
{
gui_ord num;
num = *pnum;
if( num >= DLG_ROW_0 && num <= DLG_ROW_n ) {
num -= DLG_ROW( 0 );
num += adjust;
num *= charuse->y;
} else if( num >= DLG_COL_0 && num <= DLG_COL_n ) {
num -= DLG_COL( 0 );
num += adjust;
num *= charuse->x;
} else {
return( FALSE );
}
*pnum = num;
return( TRUE );
}
static void GetHalfAndAdjust( gui_coord *charuse,
gui_coord *half, gui_ord *char_ui_adjust )
{
half->x = charuse->x / 2;
half->y = charuse->y / 2;
GUITruncToPixel( half );
if( half->y == 0 ) {
*char_ui_adjust = charuse->y;
} else {
*char_ui_adjust = 0;
}
}
static void DlgSetCtlSizes( gui_control_info *control,
int num, gui_coord *charuse, gui_coord *charspace )
{
gui_coord half;
gui_ord char_ui_adjust;
bool reloc;
charspace=charspace;
GetHalfAndAdjust( charuse, &half, &char_ui_adjust );
while( --num >= 0 ) {
if( DlgRelocNum( &control->rect.x, 1, charuse ) ) {
control->rect.x += half.x;
}
if( DlgRelocNum( &control->rect.y, 0, charuse ) ) {
control->rect.y += half.y + char_ui_adjust;
}
reloc = FALSE;
if( DlgRelocNum( &control->rect.width, 0, charuse ) ) {
reloc = TRUE;
}
if( DlgRelocNum( &control->rect.height, 0, charuse ) ) {
reloc = TRUE;
}
if( reloc ) {
switch( control->control_class ) {
#ifdef __OS2_PM__
// brutal hack to get OS/2 and Windows dialogs to look the same.
case GUI_EDIT:
control->rect.height = charspace->y;
break;
#endif
case GUI_GROUPBOX:
control->rect.width -= half.x;
control->rect.height -= half.y;
break;
default :
break;
}
}
++control;
}
}
static void DlgSetSize( gui_window *parent, gui_create_info *dlg, int rows,
int cols, gui_coord *charuse )
{
gui_rect max_size;
gui_rect rect;
gui_system_metrics metrics;
gui_coord half;
gui_ord char_ui_adjust;
GetHalfAndAdjust( charuse, &half, &char_ui_adjust );
GUIGetSystemMetrics( &metrics );
GUIGetScale( &max_size );
dlg->rect.width = (cols+3) * charuse->x + metrics.dialog_top_left_size.x +
metrics.dialog_bottom_right_size.x;
dlg->rect.height= rows * charuse->y + metrics.dialog_top_left_size.y +
metrics.dialog_bottom_right_size.y + char_ui_adjust;
if( dlg->rect.width > max_size.width ) {
dlg->rect.width = max_size.width;
}
if( dlg->rect.height > max_size.height ) {
dlg->rect.height = max_size.height;
}
dlg->rect.x = max_size.x + ( max_size.width - dlg->rect.width ) / 2;
dlg->rect.y = max_size.y + ( max_size.height - dlg->rect.height ) / 2;
if( parent != NULL ) {
GUIGetClientRect( parent, &rect );
dlg->rect.x -= rect.x;
dlg->rect.y -= rect.y;
}
}
static void DlgOpen( gui_window *parent, char *name, int rows, int cols,
gui_control_info *ctl, int num_controls, GUICALLBACK *rtn,
void *extra, bool sys )
{
gui_coord charuse;
gui_coord charspace;
gui_text_metrics metrics;
DlgControl.text = name;
DlgControl.call_back = rtn;
DlgControl.extra = extra;
DlgControl.parent = parent;
GUIGetDlgTextMetrics( &metrics );
charspace.x = metrics.max.x;
charspace.y = metrics.max.y;
#ifdef __OS2_PM__
// brutal hack to get OS/2 and Windows dialogs to look the same.
charuse.x = ( 5 * metrics.avg.x ) / 4;
charuse.y = ( 3 * metrics.avg.y ) / 2;
#else
charuse.x = metrics.avg.x;
charuse.y = ( 7 * metrics.avg.y ) / 4;
#endif
GUITruncToPixel( &charuse );
DlgSetSize( parent, &DlgControl, rows, cols, &charuse );
DlgSetCtlSizes( ctl, num_controls, &charuse, &charspace );
if( sys || DlgModal ) {
GUICreateSysModalDialog( &DlgControl, num_controls, ctl );
} else {
GUICreateDialog( &DlgControl, num_controls, ctl );
}
}
void GUISetModalDlgs( bool modal )
{
DlgModal = modal;
}
void GUIDlgOpen( char *name, int rows, int cols, gui_control_info *ctl,
int num_controls, GUICALLBACK *rtn, void *extra )
{
DlgOpen( NULL, name, rows, cols, ctl, num_controls, rtn, extra, FALSE );
}
void GUIModalDlgOpen( gui_window *parent, char *name, int rows, int cols,
gui_control_info *ctl, int num_controls,
GUICALLBACK *rtn, void *extra )
{
DlgOpen( parent, name, rows, cols, ctl, num_controls, rtn, extra, FALSE );
}
void GUISysModalDlgOpen( char *name, int rows, int cols,
gui_control_info *ctl, int num_controls,
GUICALLBACK *rtn, void *extra )
{
DlgOpen( NULL, name, rows, cols, ctl, num_controls, rtn, extra, TRUE );
}
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