mactset.cpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C++ 代码 · 共 87 行
CPP
87 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include "mactset.hpp"
#include "maction.hpp"
#include "wobjfile.hpp"
Define( ActionStates )
ActionStates::ActionStates( MAction* action )
: _action( action )
{
if( action ) {
action->name( _actionTag );
}
}
ActionStates::~ActionStates()
{
_states.deleteContents();
}
#ifndef NOPERSIST
ActionStates* WEXPORT ActionStates::createSelf( WObjectFile& )
{
return new ActionStates( NULL );
}
void WEXPORT ActionStates::readSelf( WObjectFile& p )
{
WObject::readSelf( p );
p.readObject( &_actionTag );
p.readObject( &_states );
}
void WEXPORT ActionStates::writeSelf( WObjectFile& p )
{
WObject::writeSelf( p );
p.writeObject( &_actionTag );
p.writeObject( &_states );
}
#endif
bool ActionStates::linkup( WVList& actions )
{
for( int i=0; i<actions.count(); i++ ) {
MAction* action = (MAction*)actions[i];
WString n;
action->name( n );
if( n == _actionTag ) {
_action = action;
return TRUE;
}
}
return FALSE;
}
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