mswitch.hpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· HPP 代码 · 共 71 行
HPP
71 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef mswitch_class
#define mswitch_class
#include "wtokfile.hpp"
#include "wvlist.hpp"
typedef char SwMode;
#define SWMODE_RELEASE 0
#define SWMODE_DEBUG 1
#define SWMODE_COUNT 2
WCLASS MState;
WCLASS MSwitch : public WObject
{
Declare( MSwitch )
public:
MSwitch ( const char* name=NULL ) : _text( name ) {}
MSwitch( WTokenFile& fil, WString& tok );
~MSwitch() {}
int panel() { return _panel; }
void name( WString& name ) { name = _text; }
WString& text() { return _text; }
void getTag( WString& tag );
virtual void displayText( WString& s );
MSwitch* addSwitch( WVList& list, const char* mask );
virtual void getText( WString& str, WVList* states, SwMode mode ) = 0;
virtual void getText( WString& str, MState* state ) = 0;
virtual WString& on() =0;
protected:
void findStates( WVList* states, WVList& found );
private:
int _panel;
WString _mask;
WString _text;
};
#endif
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