vsetup.hpp
来自「开放源码的编译器open watcom 1.6.0版的源代码」· HPP 代码 · 共 80 行
HPP
80 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef vsetup_class
#define vsetup_class
#include "wdialog.hpp"
#include "mstate.hpp"
WCLASS MTool;
WCLASS WComboBox;
WCLASS WPushButton;
WCLASS MSwitch;
WCLASS VSetup : public WDialog
{
public:
VSetup( WWindow* parent, MTool* tool, WString& tagMask, WVList* states, const char* text, SwMode mode );
~VSetup();
void initialize();
void okButton( WWindow* );
void cancelButton( WWindow* );
void resetCfgButton( WWindow* );
void resetDevButton( WWindow* );
void resetRelButton( WWindow* );
void prevButton( WWindow* );
void nextButton( WWindow* );
void pickFamily( WWindow* );
bool process();
private:
MTool* _tool;
WString _tagMask;
WVList* _states;
WVList _screens;
SwMode _mode;
int _curIndex;
WString _text;
WComboBox* _combo;
WPushButton* _prev;
WPushButton* _next;
WVList _families; //contains WVLists of SwitchMaps
MState* findState( MSwitch* sw, SwMode mode );
void initControls( WVList* swList, SwMode mode, bool useStates );
void enableButtons();
void hideFamily( int index );
void showFamily( int index );
void shift( WWindow* w, int xoff, int yoff );
void shiftFamily( int index, int xoff, int yoff );
};
#endif
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