spveqnx.c
来自「开放源码的编译器open watcom 1.6.0版的源代码」· C语言 代码 · 共 102 行
C
102 行
/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#undef __INLINE_FUNCTIONS__
#include "variety.h"
#include <sys/types.h>
#include <errno.h>
#include <process.h>
#include <sys/qnx_glob.h>
#include <sys/wait.h>
#include <stddef.h>
#include <signal.h>
#define SPAWN 0
#define EXEC 1
/* P_WAIT = 0 wait for spawned task to complete */
/* P_NOWAIT = 1 resume execution immediately after spawning task */
/* P_OVERLAY = 2 replace current task with new task, equivalent to exec... */
/* P_NOWAITO = 3 resume execution immediately, no result code */
int __p_overlay = 2; /* defined here because of a trick in DOS version */
_WCRTLINK int (spawnve)( mode, path, argv, envp )
int mode; /* wait, nowait or overlay(==exec) */
const char *path; /* path name of file to be executed */
const char *const argv[]; /* array of pointers to arguments */
const char *const envp[]; /* array of pointers to environment strings */
{
pid_t pid;
int err;
int status;
struct sigaction old;
struct sigaction new;
old.sa_handler = SIG_DFL;
if( mode == P_WAIT ) {
sigaction( SIGCHLD, NULL, &old );
if( old.sa_handler == SIG_IGN ) {
new = old;
new.sa_handler = SIG_DFL;
sigaction( SIGCHLD, &new, NULL );
}
}
err = pid = qnx_spawn( mode == P_OVERLAY ? EXEC : SPAWN,
qnx_spawn_options.msgbuf,
(nid_t) qnx_spawn_options.node,
qnx_spawn_options.priority,
qnx_spawn_options.sched_algo,
qnx_spawn_options.flags
| ( mode == P_NOWAITO ? _SPAWN_NOZOMBIE : 0),
path, (char **)argv, (char **)envp,
qnx_spawn_options.iov,
qnx_spawn_options.ctfd );
/* EXEC's don't return, only SPAWN does */
if( err != -1 ) {
/* if P_WAIT return invoked task's status otherwise P_NOWAIT so
return pid and let user do the wait */
if( mode == P_WAIT ) {
do {
err = waitpid( pid, &status, 0 );
} while( err == -1 && errno == EINTR );
if( err == pid ) err = status;
}
}
if( old.sa_handler == SIG_IGN ) {
sigaction( SIGCHLD, &old, NULL );
}
return( err );
}
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