📄 wdedebug.h
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/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#ifndef WDEDEBUG_INCLUDED
#define WDEDEBUG_INCLUDED
/****************************************************************************/
/* macro definitions */
/****************************************************************************/
#if 0
#define WDE_DEBUG
#define WDE_DEBUG_ON_STATUS
#define WDE_DEBUG_DISPATCH
#define WDE_DEBUG_CREATE
#endif
#include "fmedit.def"
#include "wdeactn.h"
/****************************************************************************/
/* function prototypes */
/****************************************************************************/
#ifdef WDE_DEBUG
#ifdef WDE_DEBUG_DISPATCH
extern void WdeDebugDispatch ( char *, ACTION, void *,
#else
#define WdeDebugDispatch( cp, a, obj, p1, p2 ) {}
#endif /* ifdef WDE_DEBUG_DISPATCH */
#ifdef WDE_DEBUG_CREATE
extern void WdeDebugCreate ( char *, void *, RECT *, void *);
#else
#define WdeDebugCreate( cp, obj, rect, handle) {}
#endif /* ifdef WDE_DEBUG_CREATE */
extern Bool WdeWriteTrail ( const char * );
extern Bool WdeWriteTrailn ( const char *, int );
#ifdef WDE_DEBUG_ON_STATUS
extern Bool WdeWriteStatus ( const char * );
#else
#define WdeWriteStatus( cp ) {}
#endif /* ifdef WDE_DEBUG_ON_STATUS */
#else
#define WdeDebugDispatch( cp, a, obj, p1, p2 ) {}
#define WdeDebugCreate( cp, obj, rect, handle) {}
#define WdeWriteTrail( cp ) {}
#define WdeWriteTrailn( cp, i ) {}
#define WdeWriteStatus( cp ) {}
#endif /* ifdef WDE_DEBUG */
#endif /*ifndef WDEDEBUG_INCLUDED */
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