📄 wdectl3d.c
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/****************************************************************************
*
* Open Watcom Project
*
* Portions Copyright (c) 1983-2002 Sybase, Inc. All Rights Reserved.
*
* ========================================================================
*
* This file contains Original Code and/or Modifications of Original
* Code as defined in and that are subject to the Sybase Open Watcom
* Public License version 1.0 (the 'License'). You may not use this file
* except in compliance with the License. BY USING THIS FILE YOU AGREE TO
* ALL TERMS AND CONDITIONS OF THE LICENSE. A copy of the License is
* provided with the Original Code and Modifications, and is also
* available at www.sybase.com/developer/opensource.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND SYBASE AND ALL CONTRIBUTORS HEREBY DISCLAIM
* ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR
* NON-INFRINGEMENT. Please see the License for the specific language
* governing rights and limitations under the License.
*
* ========================================================================
*
* Description: WHEN YOU FIGURE OUT WHAT THIS FILE DOES, PLEASE
* DESCRIBE IT HERE!
*
****************************************************************************/
#include <windows.h>
#include "wdeglbl.h"
#include "wdectl3d.h"
#include "wdemsgbx.h"
#include "wdemsgs.gh"
#include "wrctl3d.h"
/****************************************************************************/
/* macro definitions */
/****************************************************************************/
#define WDE_USE_3D
#define CTL3D_VER 0x0205
/****************************************************************************/
/* type definitions */
/****************************************************************************/
/****************************************************************************/
/* external function prototypes */
/****************************************************************************/
/****************************************************************************/
/* static function prototypes */
/****************************************************************************/
/****************************************************************************/
/* static variables */
/****************************************************************************/
#if defined(WDE_USE_3D)
static Bool CorrectVersion = FALSE;
#endif
Bool WdeCtl3DInit ( HINSTANCE inst )
{
#if !defined(WDE_USE_3D)
_wde_touch(inst);
return ( TRUE );
#else
WORD ver;
Bool ok;
ver = WRCtl3dGetVer();
if( ver >= CTL3D_VER ) {
CorrectVersion = TRUE;
}
ok = WRCtl3dRegister ( inst );
if ( ok ) {
ok = WRCtl3dAutoSubclass ( inst );
}
return ( ok );
#endif
}
void WdeCtl3DFini ( HINSTANCE inst )
{
#if !defined(WDE_USE_3D)
_wde_touch(inst);
#else
WRCtl3dUnregister ( inst );
#endif
}
void WdeCtl3dColorChange ( void )
{
#if defined(WDE_USE_3D)
WRCtl3dColorChange ();
#endif
}
void WdeCtl3dSubclassDlg ( HWND win, WORD w )
{
#if !defined(WDE_USE_3D)
_wde_touch(win);
_wde_touch(w);
#else
if( CorrectVersion ) {
WRCtl3dSubclassDlgEx( win, w );
} else {
WRCtl3dSubclassDlg( win, w );
}
#endif
}
void WdeCtl3dSubclassCtl( HWND win )
{
#if !defined(WDE_USE_3D)
_wde_touch(win);
#else
WRCtl3dSubclassCtl( win );
#endif
}
LONG WdeCtl3dDlgFramePaint( HWND win, UINT msg, WPARAM wp, LPARAM lp )
{
#if !defined(WDE_USE_3D)
_wde_touch(win);
_wde_touch(msg);
_wde_touch(wp);
_wde_touch(lp);
return( 0 );
#else
return( WRCtl3dDlgFramePaint( win, msg, wp, lp ) );
#endif
}
HBRUSH WdeCtl3dCtlColorEx( UINT msg, WPARAM wp, LPARAM lp )
{
#if !defined(WDE_USE_3D)
_wde_touch(msg);
_wde_touch(wp);
_wde_touch(lp);
return( (HBRUSH)NULL );
#else
return( WRCtl3dCtlColorEx( msg, wp, lp ) );
#endif
}
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