📄 clientsocket.cpp
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// ClientSocket.cpp : implementation file
//
#include "stdafx.h"
#include "MyChat.h"
#include "ClientSocket.h"
#include "MyChatDlg.h"
#include "tagHeader.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientSocket
CClientSocket::CClientSocket()
{
}
CClientSocket::~CClientSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CClientSocket, CSocket)
//{{AFX_MSG_MAP(CClientSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CClientSocket member functions
void CClientSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
char buff[sizeof(Header)];
memset(buff,0,sizeof(buff));
Receive(buff,sizeof(buff));
Header *header = (Header*)buff;
int length = header->len;
char type = header->type;
if(type == SEND_MESSAGE)
{
chatDlg->GetMessage();
}
if(type == LOGIN_IO)
{
chatDlg->UpdateUser();
}
/* if( type == SERV_MESSAGE)
{
chatDlg->RecvFile();
}*/
CSocket::OnReceive(nErrorCode);
}
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