📄 music.h
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// ==========================================================================================================
//
// BREW v2.0+ OPENGLES MICROENGINE
//
// ----------------------------------------
//
// Written by Vander Nunes
//
// ==========================================================================================================
#ifndef __MUSIC_H__
#define __MUSIC_H__
#include "AEEShell.h" // Shell interface definitions
#include "AEEFile.h" // File interface definitions
#include "AEESoundPlayer.h" // Sound Interface definitions
#include "AEEStdLib.h" // Standard library
#include "torus.h"
#include "vfs.h"
class CMusic
{
private:
AEESoundPlayerInfo m_pInfo;
byte* m_pData;
CEngine* m_pEngine;
public:
CMusic(CEngine* pEngine);
~CMusic();
// release memory
void CleanUp();
// load music from the game dat file (vfs)
boolean LoadFromVfs(char* szVfsFile, char* szFile);
// load music from conventional resource file
boolean LoadFromRes(char* szResFile, int16 sRes);
// play loaded music
boolean Play(boolean bRepeat = false);
// stop loaded music
void Stop(void);
};
#endif
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