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📄 histogramdlg.cpp

📁 阮秋琦的数字图像处理学一书所附的代码
💻 CPP
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// HistogramDlg.cpp : implementation file
//

#include "stdafx.h"
#include "DIPDemo.h"
#include "HistogramDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CHistogramDlg dialog


CHistogramDlg::CHistogramDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CHistogramDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CHistogramDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	lpSource=0;
	lpDest=0;
}


void CHistogramDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CHistogramDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CHistogramDlg, CDialog)
	//{{AFX_MSG_MAP(CHistogramDlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CHistogramDlg message handlers

BOOL CHistogramDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here

	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}

void CHistogramDlg::GetHistogram(int *ret,BYTE *lpPoints,int width,int height)
{
	int nByteWidth=width*3;
	if (nByteWidth%4) nByteWidth+=4-(nByteWidth%4);
	int x,y,p;
	for(y=0;y<256;y++)
	{
		ret[y]=0;
	}
	BYTE Bright;
	double b;
	for(y=0;y<height;y++)
	{
		for(x=0;x<width;x++)
		{
			p=x*3+y*nByteWidth;
		//	b=0.2125*(double)lpPoints[p+2]+0.7154*(double)lpPoints[p+1]+0.0721*(double)lpPoints[p];
			b=0.299*(double)lpPoints[p+2]+0.587*(double)lpPoints[p+1]+0.114*(double)lpPoints[p];
			b+=0.1;
			if (b>=256) b=255;
			Bright=(BYTE)b;
			ret[Bright]++;
		}
	}
	int max=0;
	for(y=0;y<256;y++)
	{
		if (ret[y]>max) max=ret[y];
	}
	for(y=0;y<256;y++)
	{
		if (ret[y])
		{
			ret[y]*=99;
			ret[y]/=max;
			ret[y]+=1;
		}
	}
}

void CHistogramDlg::OnPaint() 
{
	CPaintDC dc(this); // device context for painting
	
	// TODO: Add your message handler code here
	HPEN pen=(HPEN)GetStockObject(BLACK_PEN);
	dc.SelectObject(pen);
	int i;
	if (lpSource)
	{
		GetHistogram(sourceh,lpSource,nWidth,nHeight);
		dc.Draw3dRect(11,29,258,101,0,0);
		dc.Draw3dRect(11,134,258,12,0,0);
		for(i=0;i<256;i++)
		{
			dc.FillSolidRect(12+i,135,1,10,RGB(i,i,i));
			if (sourceh[i]>0)
			{
				dc.FillSolidRect(12+i,130-sourceh[i],1,sourceh[i],0);
			}
		}
	}
	if (lpDest)
	{
		GetHistogram(desth,lpDest,nDestWidth,nDestHeight);
		dc.Draw3dRect(11,179,258,101,0,0);
		dc.Draw3dRect(11,284,258,12,0,0);
		for(i=0;i<256;i++)
		{
			dc.FillSolidRect(12+i,285,1,10,RGB(i,i,i));
			if (desth[i]>0)
			{
				dc.FillSolidRect(12+i,280-desth[i],1,desth[i],0);
			}
		}
	}
	// Do not call CDialog::OnPaint() for painting messages
}

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