📄 taoevent.h
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//// Copyright (C) 2004, 2005 Pingtel Corp.// //// $$//////////////////////////////////////////////////////////////////////////////#ifndef _TaoEvent_h_#define _TaoEvent_h_#include <utl/UtlString.h>#include "os/OsEvent.h"#include "os/OsMutex.h"#include "tao/TaoDefs.h"//#define TAO_DEBUGclass TaoEvent : public OsEvent{/* //////////////////////////// PUBLIC //////////////////////////////////// */public:/* ============================ CREATORS ================================== */ TaoEvent(const int userData=0); TaoEvent(const TaoEvent& rTaoEvent); //:Copy constructor (not implemented for this class) virtual ~TaoEvent();/* ============================ MANIPULATORS ============================== */ virtual OsStatus reset(void); //:Reset the event so that it may be signaled again // Return OS_NOT_SIGNALED if the event has not been signaled (or has // already been cleared), otherwise return OS_SUCCESS. virtual OsStatus wait(int msgId, const OsTime& rTimeout=OsTime::OS_INFINITY); //:Wait for the event to be signaled // Return OS_BUSY if the timeout expired, otherwise return OS_SUCCESS. void setMutex(OsMutex* pMutex); void setStringData(UtlString& rStringData); void setIntData(int rIntData); void setIntData2(int rIntData);/* ============================ ACCESSORS ================================= */ TaoStatus getStringData(UtlString& data); //:Return the user data specified when this object was constructed. // Always returns OS_SUCCESS. TaoStatus getIntData(int& data); TaoStatus getIntData2(int& data); //:Return the user data specified when this object was constructed. // Always returns OS_SUCCESS./* //////////////////////////// PRIVATE /////////////////////////////////// */private: UtlString mStringData; int mIntData; int mIntData2; OsMutex* mpMutex;#ifdef TAO_DEBUG int mWaits;#endif};#endif // _TaoEvent_h_
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