📄 pstaobutton.h
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//// Copyright (C) 2004, 2005 Pingtel Corp.// //// $$//////////////////////////////////////////////////////////////////////////////#ifndef _PsTaoButton_h_#define _PsTaoButton_h_// SYSTEM INCLUDES// APPLICATION INCLUDES#include "ps/PsTaoComponent.h"// DEFINES// MACROS// EXTERNAL FUNCTIONS// EXTERNAL VARIABLES// CONSTANTS// STRUCTS// TYPEDEFS// FORWARD DECLARATIONSclass PsTaoLamp;//:The PsTaoButton class models the keypad and feature buttons.class PsTaoButton : public PsTaoComponent{ friend class PsPhoneTask; // The PsPhoneTask is responsible for creating and destroying // all objects derived from the PsTaoComponent class. No other entity // should invoke the constructors or destructors for these classes./* //////////////////////////// PUBLIC //////////////////////////////////// */public: enum ButtonState { UP, DOWN };/* ============================ CREATORS ================================== *//* ============================ MANIPULATORS ============================== */ void buttonDown(void); //:Press (and hold) the button down. void buttonUp(void); //:Release the button. void buttonPress(void); //:Press the button, effectively buttonDown() followed by buttonUp(). UtlBoolean setInfo(const UtlString& rInfo); //:Sets the information associated with this button./* ============================ ACCESSORS ================================= */ PsTaoLamp* getAssociatedPhoneLamp(void); //:Returns a pointer to the lamp associated with this button or NULL if //:there is no associated lamp. void getInfo(UtlString& rInfo); //:Returns the information associated with this button./* ============================ INQUIRY =================================== */ UtlBoolean isButtonDown(void); //:Returns TRUE if the button is down, otherwise FALSE. UtlBoolean isButtonRepeating(void); //:Returns TRUE if the button is repeating (and down), otherwise FALSE./* //////////////////////////// PROTECTED ///////////////////////////////// */protected: PsTaoButton(const UtlString& rComponentName, int componentType);/* //////////////////////////// PRIVATE /////////////////////////////////// */private: int mButtonState; // button state (up or down) UtlString mButtonInfo; // button info UtlBoolean mIsRepeating; // TRUE if button is repeating UtlBoolean mbNotSetBefore; // TRUE if button info is not yet set PsTaoLamp* mpAssocLamp; // pointer to the associated lamp PsTaoButton(const UtlString& rName, const UtlString& rInfo); //:Constructor virtual ~PsTaoButton(); //:Destructor void setAssociatedPhoneLamp(PsTaoLamp& rLamp); PsTaoButton(); //:Default constructor (not implemented for this class) PsTaoButton(const PsTaoButton& rPsTaoButton); //:Copy constructor (not implemented for this class) PsTaoButton& operator=(const PsTaoButton& rhs); //:Assignment operator (not implemented for this class)};/* ============================ INLINE METHODS ============================ */#endif // _PsTaoButton_h_
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