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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__57F74CF2_9A2B_481C_BD46_7E7856CFD743__INCLUDED_)
#define AFX_STDAFX_H__57F74CF2_9A2B_481C_BD46_7E7856CFD743__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#define D3D_OVERLOADS

#include "gslib.h"
#include "gsdebug.h"
#include "gspoint.h"
#include "gspixel.h"
#include "gsphysics.h"
#include "gsconfig.h"
#include "gssource.h"
#include "gssound.h"
#include "gsmedia.h"
#include "gsanimation.h"
#include "gssurface.h"
#include "gsui.h"
#include "gstask.h"
#include "gsapp.h"
#include "GsGame.h"
#include "gsengine.h"
#include "gsfunc.h"
#include "gsText.h"
#include "gsscript.h"
#include "GsParticleSystem.h"

// TODO: reference additional headers your program requires here

#include "Gm_Unit.h"

#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__57F74CF2_9A2B_481C_BD46_7E7856CFD743__INCLUDED_)

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