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📄 gsg_media.h

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// GSG_Media.h: interface for the GSG_Media class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GSG_MEDIA_H__E98DE613_826C_45B3_80D1_ECE6B50DEB06__INCLUDED_)
#define AFX_GSG_MEDIA_H__E98DE613_826C_45B3_80D1_ECE6B50DEB06__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class GSG_Media : public CGsGame  
{
	CGsMedia	m_media;
	CDlgToolsMedia	dlg_tools;
public:
	GSG_Media(CGsEngine*	pEngine);
	virtual ~GSG_Media();

	virtual HRESULT Draw(CGsSurface* pSurface);
	virtual VOID Cleanup();

	virtual HRESULT Render();
	virtual FLAG Update(DWORD dwPassTime);



	virtual	LRESULT	MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );

	virtual ID	OnMouseMove( UINT nFlags, GPOINT point );		
	virtual ID	OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
	virtual ID	OnLButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonDbClk( UINT nFlags, GPOINT point )	;
	virtual ID	OnRButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonDbClk( UINT nFlags, GPOINT point );
	virtual ID	OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
	virtual ID	OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual ID	OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);

};

#endif // !defined(AFX_GSG_MEDIA_H__E98DE613_826C_45B3_80D1_ECE6B50DEB06__INCLUDED_)

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