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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_)
#define AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers
#pragma warning (disable:4786)
#pragma warning (disable:4251)

#include <afxwin.h>         // MFC core and standard components
#include <afxext.h>         // MFC extensions
#include <afxdisp.h>        // MFC Automation classes
#include <afxdtctl.h>		// MFC support for Internet Explorer 4 Common Controls
#include <afxcview.h>
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h>			// MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT


// Stingray Objective Toolkit
#include <toolkit\ot_dockingwindows.h>		// Objective Toolkit Docking Windows
#include <toolkit\ot_toolbar.h>				// Objective Toolkit Customizable Toolbar/Menubar
#include <toolkit\ot_workspacemgr.h>		// Objective Toolkit Workspace Manager
#include <toolkit\ot_treectrl.h>			// Objective Toolkit Tree control & Tree view
#include <toolkit\ot_advdockingwindows.h>	// Objective Toolkit Pro Advanced Docking Windows

#define D3D_OVERLOADS

#include "gslib.h"
#include "gsdebug.h"
#include "gspoint.h"
#include "gspixel.h"
#include "gsphysics.h"
#include "gsconfig.h"
#include "gssource.h"
#include "gssound.h"
#include "gsmedia.h"
#include "gsanimation.h"
#include "gssurface.h"
#include "gsui.h"
#include "gstask.h"
#include "gsapp.h"
#include "GsGame.h"
#include "gsengine.h"
#include "gsfunc.h"
#include "gsText.h"
#include "gsscript.h"
#include "GsParticleSystem.h"


#include "Gm_Unit.h"
#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"



#include "resource.h"
#define TIMER_FLIP					747

#include "DlgToolsANI.h"
#include "GSG_TXG.h"

#include "gseview.h"
#include "MainFrm.h"
#include "Source.h"
#include "DlgManagerType.h"
#include "DlgManagerNew.h"
#include "DlgTextureFormat.h"
#include "DlgNewTXG.h"
#include "TextView.h"
#include "GSG_Sound.h"
#include "DlgToolsMedia.h"
#include "GSG_Media.h"
#include "SheetUI.h"
#include "GSG_UIEditor.h"
#include "GSEStatic.h"
#include "DlgSelectImage.h"
#include "GSG_MapEditor.h"
#include "DlgToolsParticles.h"
#include "GSG_Particles.h"


#pragma pack(push, 1)
struct t_texture_group_file_head
{
	char	str_version[12];
	FLAG	flag;
	DWORD	num_texture;
	DWORD	num_team;
	float	base_angle;
	DWORD	cache_size;
	DWORD	default_delay;
	GPOINT	base_point;
//	DWORD	re5;
};

#pragma pack(pop)


extern BOOL	g_bShowFPS;

extern char	g_szWizardPath[];
extern char g_strInfo[];
extern CImageList	g_icon_list_small;
extern CImageList	g_icon_list_state;
extern CImageList	g_icon_list_large;
extern char	g_szBrowsePath[];
extern int CALLBACK      BrowseCallbackProc(HWND hwnd,UINT uMsg,LPARAM lp, LPARAM pData) ;
extern int	GetFFTIcon(FFT type);
extern CString	GetDXSFName(DXSF dxsf);
extern CString	GetFFTName(FFT type);
extern VOID	ShowDlgTools(BOOL bShow);
extern BOOL EditLoadFile(CEdit &edit, LPCSTR strFile);
extern BOOL EditSaveFile(CEdit &edit, LPCSTR strFile);

extern CWizard*	g_pWizard;
extern CMainFrame* g_pMainFrame;
extern CDialogToolsBar*	g_pToolsCtl;
extern CWorkSpace*			g_pWork;
extern LSTViewFolder*		g_pWndFolder;
extern TextView*			g_pWndText;
extern CDebugerPage*	g_pDebuger;
extern GSEView*			g_pGSEView;

extern CConfig			g_config;
extern GSSource			g_source;
extern CGsGame*			g_ptr_game;

// alternative to above: if you want to include ALL OT headers, uncomment this line
// to use the classic OT inclusion method (will increase build time)
//#include "toolkit\secall.h"

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_)

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