📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_)
#define AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#pragma warning (disable:4786)
#pragma warning (disable:4251)
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
#include <afxcview.h>
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
// Stingray Objective Toolkit
#include <toolkit\ot_dockingwindows.h> // Objective Toolkit Docking Windows
#include <toolkit\ot_toolbar.h> // Objective Toolkit Customizable Toolbar/Menubar
#include <toolkit\ot_workspacemgr.h> // Objective Toolkit Workspace Manager
#include <toolkit\ot_treectrl.h> // Objective Toolkit Tree control & Tree view
#include <toolkit\ot_advdockingwindows.h> // Objective Toolkit Pro Advanced Docking Windows
#define D3D_OVERLOADS
#include "gslib.h"
#include "gsdebug.h"
#include "gspoint.h"
#include "gspixel.h"
#include "gsphysics.h"
#include "gsconfig.h"
#include "gssource.h"
#include "gssound.h"
#include "gsmedia.h"
#include "gsanimation.h"
#include "gssurface.h"
#include "gsui.h"
#include "gstask.h"
#include "gsapp.h"
#include "GsGame.h"
#include "gsengine.h"
#include "gsfunc.h"
#include "gsText.h"
#include "gsscript.h"
#include "GsParticleSystem.h"
#include "Gm_Unit.h"
#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"
#include "resource.h"
#define TIMER_FLIP 747
#include "DlgToolsANI.h"
#include "GSG_TXG.h"
#include "gseview.h"
#include "MainFrm.h"
#include "Source.h"
#include "DlgManagerType.h"
#include "DlgManagerNew.h"
#include "DlgTextureFormat.h"
#include "DlgNewTXG.h"
#include "TextView.h"
#include "GSG_Sound.h"
#include "DlgToolsMedia.h"
#include "GSG_Media.h"
#include "SheetUI.h"
#include "GSG_UIEditor.h"
#include "GSEStatic.h"
#include "DlgSelectImage.h"
#include "GSG_MapEditor.h"
#include "DlgToolsParticles.h"
#include "GSG_Particles.h"
#pragma pack(push, 1)
struct t_texture_group_file_head
{
char str_version[12];
FLAG flag;
DWORD num_texture;
DWORD num_team;
float base_angle;
DWORD cache_size;
DWORD default_delay;
GPOINT base_point;
// DWORD re5;
};
#pragma pack(pop)
extern BOOL g_bShowFPS;
extern char g_szWizardPath[];
extern char g_strInfo[];
extern CImageList g_icon_list_small;
extern CImageList g_icon_list_state;
extern CImageList g_icon_list_large;
extern char g_szBrowsePath[];
extern int CALLBACK BrowseCallbackProc(HWND hwnd,UINT uMsg,LPARAM lp, LPARAM pData) ;
extern int GetFFTIcon(FFT type);
extern CString GetDXSFName(DXSF dxsf);
extern CString GetFFTName(FFT type);
extern VOID ShowDlgTools(BOOL bShow);
extern BOOL EditLoadFile(CEdit &edit, LPCSTR strFile);
extern BOOL EditSaveFile(CEdit &edit, LPCSTR strFile);
extern CWizard* g_pWizard;
extern CMainFrame* g_pMainFrame;
extern CDialogToolsBar* g_pToolsCtl;
extern CWorkSpace* g_pWork;
extern LSTViewFolder* g_pWndFolder;
extern TextView* g_pWndText;
extern CDebugerPage* g_pDebuger;
extern GSEView* g_pGSEView;
extern CConfig g_config;
extern GSSource g_source;
extern CGsGame* g_ptr_game;
// alternative to above: if you want to include ALL OT headers, uncomment this line
// to use the classic OT inclusion method (will increase build time)
//#include "toolkit\secall.h"
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__FC5F8ACE_B9A9_4C83_A993_29B911C8564F__INCLUDED_)
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