📄 dlgtextureformat.cpp
字号:
// DlgTextureFormat.cpp : implementation file
//
#include "stdafx.h"
#include "gstools.h"
#include "DlgTextureFormat.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgTextureFormat dialog
CDlgTextureFormat::CDlgTextureFormat(CWnd* pParent /*=NULL*/)
: CDialog(CDlgTextureFormat::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgTextureFormat)
m_fScale = 1.0f;
m_nFmt = -1;
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_dwMipMap = 0;
}
void CDlgTextureFormat::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDlgTextureFormat)
DDX_Text(pDX, ID_EDIT_SCALE, m_fScale);
DDV_MinMaxFloat(pDX, m_fScale, 0.2f, 10.f);
DDX_Radio(pDX, IDC_RADIO1, m_nFmt);
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDlgTextureFormat, CDialog)
//{{AFX_MSG_MAP(CDlgTextureFormat)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgTextureFormat message handlers
void CDlgTextureFormat::OnOK()
{
// TODO: Add extra validation here
UpdateData();
switch(m_nFmt)
{
case 0:
m_dxsf = D3DX_SF_A8R8G8B8;
break;
case 1:
m_dxsf = D3DX_SF_A4R4G4B4;
break;
case 2:
m_dxsf = D3DX_SF_A1R5G5B5;
break;
case 3:
m_dxsf = D3DX_SF_DXT1;
break;
case 4:
m_dxsf = D3DX_SF_DXT3;
break;
case 5:
m_dxsf = D3DX_SF_DXT3;
break;
case 6:
m_dxsf = D3DX_SF_DXT3;
break;
case 7:
m_dxsf = D3DX_SF_DXT5;
break;
}
CDialog::OnOK();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -