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📄 gsestatic.h

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#if !defined(AFX_GSESTATIC_H__E7964E59_E7C6_45AA_8E0E_04FEA5229675__INCLUDED_)
#define AFX_GSESTATIC_H__E7964E59_E7C6_45AA_8E0E_04FEA5229675__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GSEStatic.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// GSEStatic window

class GSEStatic : public CStatic, public CGsEngine
{
// Construction
public:
	GSEStatic();

// Attributes
public:
	CGsTexture*	m_ptr_bk_texture;
	DWORD		m_bk_color;

// Operations
public:
	virtual HRESULT OnDraw(CGsSurface* pSurface);
	virtual HRESULT ReleaseSource();
	virtual HRESULT RestoreSource();
	VOID SetBkColor(DWORD color);
	VOID SetBkTexture(const char* strBkTexture=NULL);
	virtual BOOL Init();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(GSEStatic)
	protected:
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~GSEStatic();

	// Generated message map functions
protected:
	virtual HRESULT OnRender();
	//{{AFX_MSG(GSEStatic)
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
	afx_msg void OnPaint();
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GSESTATIC_H__E7964E59_E7C6_45AA_8E0E_04FEA5229675__INCLUDED_)

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