📄 gsg_uieditor.h
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// GSG_UIEditor.h: interface for the GSG_UIEditor class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_)
#define AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DlgToolsUI.h"
class GSG_UIEditor : public CGsGame
{
public:
CDlgToolsUI dlg_tools;
CGsUIPanel* m_active_ui;
public:
GSG_UIEditor(CGsEngine* pEngine);
virtual ~GSG_UIEditor();
virtual HRESULT Draw(CGsSurface* pSurface);
virtual VOID Cleanup();
virtual HRESULT Render();
virtual FLAG Update(DWORD dwPassTime);
virtual LRESULT MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
virtual ID OnMouseMove( UINT nFlags, GPOINT point );
virtual ID OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
virtual ID OnLButtonDown( UINT nFlags, GPOINT point );
virtual ID OnLButtonUp( UINT nFlags, GPOINT point );
virtual ID OnLButtonDbClk( UINT nFlags, GPOINT point ) ;
virtual ID OnRButtonDown( UINT nFlags, GPOINT point );
virtual ID OnRButtonUp( UINT nFlags, GPOINT point );
virtual ID OnRButtonDbClk( UINT nFlags, GPOINT point );
virtual ID OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
virtual ID OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual ID OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
};
#endif // !defined(AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_)
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