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📄 gsg_uieditor.h

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// GSG_UIEditor.h: interface for the GSG_UIEditor class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_)
#define AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "DlgToolsUI.h"

class GSG_UIEditor : public CGsGame  
{
public:
	CDlgToolsUI	dlg_tools;


	CGsUIPanel* m_active_ui;

public:
	GSG_UIEditor(CGsEngine*	pEngine);
	virtual ~GSG_UIEditor();

	virtual HRESULT Draw(CGsSurface* pSurface);
	virtual VOID Cleanup();

	virtual HRESULT Render();
	virtual FLAG Update(DWORD dwPassTime);



	virtual	LRESULT	MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );

	virtual ID	OnMouseMove( UINT nFlags, GPOINT point );		
	virtual ID	OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
	virtual ID	OnLButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonDbClk( UINT nFlags, GPOINT point )	;
	virtual ID	OnRButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonDbClk( UINT nFlags, GPOINT point );
	virtual ID	OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
	virtual ID	OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual ID	OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
};

#endif // !defined(AFX_GSG_UIEDITOR_H__AFDDFA1C_2C54_454A_9EB5_56E98EA491D3__INCLUDED_)

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