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📄 gstools.plg

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<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: GSLIB - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDB.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\BaseClass" /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GSLIB_EXPORTS" /U "..\lib" /FR"..\Output\Release\GSLib/" /Fp"..\Output\Release\GSLib/GSLIB.pch" /Yu"stdafx.h" /Fo"..\Output\Release\GSLib/" /Fd"..\Output\Release\GSLib/" /FD /c 
"D:\GameClient\GSLIB\GsUIPanel.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDB.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDC.tmp" with contents
[
strmiids.lib ..\lib\strmbase.lib ..\lib\jpeglib.lib comctl32.lib dxerr8.lib dsound.lib d3dx.lib ddraw.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"..\Output\Release\GSLib/GsLib.pdb" /machine:I386 /out:"..\RUN\GsLib.dll" /implib:"..\LIB/GsLib.lib" 
\GameClient\Output\Release\GSLib\dxenum.obj
\GameClient\Output\Release\GSLib\DxSurface.obj
\GameClient\Output\Release\GSLib\GS_Media_DxVideo.obj
\GameClient\Output\Release\GSLib\GS_UI_ActiveCaption.obj
\GameClient\Output\Release\GSLib\GS_UI_Button.obj
\GameClient\Output\Release\GSLib\GS_UI_Layer.obj
\GameClient\Output\Release\GSLib\GsAnimation.obj
\GameClient\Output\Release\GSLib\GsApp.obj
\GameClient\Output\Release\GSLib\GsAppEx.obj
\GameClient\Output\Release\GSLib\GsConfig.obj
\GameClient\Output\Release\GSLib\gsdebug.obj
\GameClient\Output\Release\GSLib\GsEngine.obj
\GameClient\Output\Release\GSLib\GsFunc.obj
\GameClient\Output\Release\GSLib\GsGame.obj
\GameClient\Output\Release\GSLib\GsKinematics.obj
\GameClient\Output\Release\GSLib\GSLIB.obj
\GameClient\Output\Release\GSLib\GSLib_Internal.obj
\GameClient\Output\Release\GSLib\GsMedia.obj
\GameClient\Output\Release\GSLib\GsParticle.obj
\GameClient\Output\Release\GSLib\GsParticleEmitter.obj
\GameClient\Output\Release\GSLib\GsParticleSystem.obj
\GameClient\Output\Release\GSLib\GsPhysics.obj
\GameClient\Output\Release\GSLib\GsPoint.obj
\GameClient\Output\Release\GSLib\GsScript.obj
\GameClient\Output\Release\GSLib\GsSound.obj
\GameClient\Output\Release\GSLib\GsSource.obj
\GameClient\Output\Release\GSLib\GsSurface.obj
\GameClient\Output\Release\GSLib\GsTask.obj
\GameClient\Output\Release\GSLib\GsText.obj
\GameClient\Output\Release\GSLib\GsTexture.obj
\GameClient\Output\Release\GSLib\GsTextureGroup.obj
\GameClient\Output\Release\GSLib\GsUIPanel.obj
\GameClient\Output\Release\GSLib\PhotoshopReader.obj
\GameClient\Output\Release\GSLib\Pixel.obj
\GameClient\Output\Release\GSLib\PixGuide.obj
\GameClient\Output\Release\GSLib\PixMapGroup.obj
\GameClient\Output\Release\GSLib\share.obj
\GameClient\Output\Release\GSLib\SharePtr.obj
\GameClient\Output\Release\GSLib\StdAfx.obj
\GameClient\Output\Release\GSLib\streambuf_operators.obj
\GameClient\Output\Release\GSLib\t_wave_file.obj
\GameClient\Output\Release\GSLib\timer.obj
\GameClient\Output\Release\GSLib\VideoSurfaceRenderer.obj
\GameClient\LIB\JpegLib.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPDC.tmp"
<h3>Output Window</h3>
Compiling...
GsUIPanel.cpp
Linking...
   Creating library ..\LIB/GsLib.lib and object ..\LIB/GsLib.exp
LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
LINK : warning LNK4089: all references to "OLEAUT32.dll" discarded by /OPT:REF
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE0.tmp" with contents
[
/nologo /o"..\Output\Release\GSLib/GSLIB.bsc" 
\GameClient\Output\Release\GSLib\StdAfx.sbr
\GameClient\Output\Release\GSLib\dxenum.sbr
\GameClient\Output\Release\GSLib\DxSurface.sbr
\GameClient\Output\Release\GSLib\GS_Media_DxVideo.sbr
\GameClient\Output\Release\GSLib\GS_UI_ActiveCaption.sbr
\GameClient\Output\Release\GSLib\GS_UI_Button.sbr
\GameClient\Output\Release\GSLib\GS_UI_Layer.sbr
\GameClient\Output\Release\GSLib\GsAnimation.sbr
\GameClient\Output\Release\GSLib\GsApp.sbr
\GameClient\Output\Release\GSLib\GsAppEx.sbr
\GameClient\Output\Release\GSLib\GsConfig.sbr
\GameClient\Output\Release\GSLib\gsdebug.sbr
\GameClient\Output\Release\GSLib\GsEngine.sbr
\GameClient\Output\Release\GSLib\GsFunc.sbr
\GameClient\Output\Release\GSLib\GsGame.sbr
\GameClient\Output\Release\GSLib\GsKinematics.sbr
\GameClient\Output\Release\GSLib\GSLIB.sbr
\GameClient\Output\Release\GSLib\GSLib_Internal.sbr
\GameClient\Output\Release\GSLib\GsMedia.sbr
\GameClient\Output\Release\GSLib\GsParticle.sbr
\GameClient\Output\Release\GSLib\GsParticleEmitter.sbr
\GameClient\Output\Release\GSLib\GsParticleSystem.sbr
\GameClient\Output\Release\GSLib\GsPhysics.sbr
\GameClient\Output\Release\GSLib\GsPoint.sbr
\GameClient\Output\Release\GSLib\GsScript.sbr
\GameClient\Output\Release\GSLib\GsSound.sbr
\GameClient\Output\Release\GSLib\GsSource.sbr
\GameClient\Output\Release\GSLib\GsSurface.sbr
\GameClient\Output\Release\GSLib\GsTask.sbr
\GameClient\Output\Release\GSLib\GsText.sbr
\GameClient\Output\Release\GSLib\GsTexture.sbr
\GameClient\Output\Release\GSLib\GsTextureGroup.sbr
\GameClient\Output\Release\GSLib\GsUIPanel.sbr
\GameClient\Output\Release\GSLib\PhotoshopReader.sbr
\GameClient\Output\Release\GSLib\Pixel.sbr
\GameClient\Output\Release\GSLib\PixGuide.sbr
\GameClient\Output\Release\GSLib\PixMapGroup.sbr
\GameClient\Output\Release\GSLib\share.sbr
\GameClient\Output\Release\GSLib\SharePtr.sbr
\GameClient\Output\Release\GSLib\streambuf_operators.sbr
\GameClient\Output\Release\GSLib\t_wave_file.sbr
\GameClient\Output\Release\GSLib\timer.sbr
\GameClient\Output\Release\GSLib\VideoSurfaceRenderer.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE0.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>
--------------------Configuration: GsTools - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating command line "rc.exe /l 0x804 /fo"..\Output\Release\GsTools/GsTools.res" /d "NDEBUG" "D:\GameClient\GsTools\GsTools.rc"" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE1.tmp" with contents
[
/nologo /MT /W3 /GR /GX /O2 /I "..\GMLib" /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR"..\Output\Release\GsTools/" /Fp"..\Output\Release\GsTools/GsTools.pch" /Yu"stdafx.h" /Fo"..\Output\Release\GsTools/" /Fd"..\Output\Release\GsTools/" /FD /c 
"D:\GameClient\GsTools\DebugerPage.cpp"
"D:\GameClient\GsTools\DialogToolsBar.cpp"
"D:\GameClient\GsTools\DlgANISetFrame.cpp"
"D:\GameClient\GsTools\DlgManagerNew.cpp"
"D:\GameClient\GsTools\DlgManagerType.cpp"
"D:\GameClient\GsTools\DlgNew.cpp"
"D:\GameClient\GsTools\DlgNewTXG.cpp"
"D:\GameClient\GsTools\DlgSelectImage.cpp"
"D:\GameClient\GsTools\DlgTextureFormat.cpp"
"D:\GameClient\GsTools\DlgToolsANI.cpp"
"D:\GameClient\GsTools\DlgToolsMedia.cpp"
"D:\GameClient\GsTools\DlgToolsParticles.cpp"
"D:\GameClient\GsTools\DlgToolsUI.cpp"
"D:\GameClient\GsTools\FixedSizeControlBar.cpp"
"D:\GameClient\GsTools\Globals.cpp"
"D:\GameClient\GsTools\GSEStatic.cpp"
"D:\GameClient\GsTools\GSEView.cpp"
"D:\GameClient\GsTools\GSG_MapEditor.cpp"
"D:\GameClient\GsTools\GSG_Media.cpp"
"D:\GameClient\GsTools\GSG_Particles.cpp"
"D:\GameClient\GsTools\GSG_Sound.cpp"
"D:\GameClient\GsTools\GSG_TXG.cpp"
"D:\GameClient\GsTools\GSG_UIEditor.cpp"
"D:\GameClient\GsTools\GsTools.cpp"
"D:\GameClient\GsTools\listvwex.cpp"
"D:\GameClient\GsTools\lstviewfolder.cpp"
"D:\GameClient\GsTools\MainFrm.cpp"
"D:\GameClient\GsTools\MyHelper.cpp"
"D:\GameClient\GsTools\Page_UIPanel.cpp"
"D:\GameClient\GsTools\SheetUI.cpp"
"D:\GameClient\GsTools\Source.cpp"
"D:\GameClient\GsTools\TextView.cpp"
"D:\GameClient\GsTools\Wizard.cpp"
"D:\GameClient\GsTools\WizardWnd.cpp"
"D:\GameClient\GsTools\WorkSpace.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE1.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE2.tmp" with contents
[
/nologo /MT /W3 /GR /GX /O2 /I "..\GMLib" /I "..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /FR"..\Output\Release\GsTools/" /Fp"..\Output\Release\GsTools/GsTools.pch" /Yc"stdafx.h" /Fo"..\Output\Release\GsTools/" /Fd"..\Output\Release\GsTools/" /FD /c 
"D:\GameClient\GsTools\StdAfx.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE2.tmp" 
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE3.tmp" with contents
[
..\lib\GsLib.lib ..\lib\GMLib.lib /nologo /subsystem:windows /incremental:no /pdb:"..\Output\Release\GsTools/GsTools.pdb" /machine:I386 /out:"..\RUN\GsTools.exe" 
\GameClient\Output\Release\GsTools\DebugerPage.obj
\GameClient\Output\Release\GsTools\DialogToolsBar.obj
\GameClient\Output\Release\GsTools\DlgANISetFrame.obj
\GameClient\Output\Release\GsTools\DlgManagerNew.obj
\GameClient\Output\Release\GsTools\DlgManagerType.obj
\GameClient\Output\Release\GsTools\DlgNew.obj
\GameClient\Output\Release\GsTools\DlgNewTXG.obj
\GameClient\Output\Release\GsTools\DlgSelectImage.obj
\GameClient\Output\Release\GsTools\DlgTextureFormat.obj
\GameClient\Output\Release\GsTools\DlgToolsANI.obj
\GameClient\Output\Release\GsTools\DlgToolsMedia.obj
\GameClient\Output\Release\GsTools\DlgToolsParticles.obj
\GameClient\Output\Release\GsTools\DlgToolsUI.obj
\GameClient\Output\Release\GsTools\FixedSizeControlBar.obj
\GameClient\Output\Release\GsTools\Globals.obj
\GameClient\Output\Release\GsTools\GSEStatic.obj
\GameClient\Output\Release\GsTools\GSEView.obj
\GameClient\Output\Release\GsTools\GSG_MapEditor.obj
\GameClient\Output\Release\GsTools\GSG_Media.obj
\GameClient\Output\Release\GsTools\GSG_Particles.obj
\GameClient\Output\Release\GsTools\GSG_Sound.obj
\GameClient\Output\Release\GsTools\GSG_TXG.obj
\GameClient\Output\Release\GsTools\GSG_UIEditor.obj
\GameClient\Output\Release\GsTools\GsTools.obj
\GameClient\Output\Release\GsTools\listvwex.obj
\GameClient\Output\Release\GsTools\lstviewfolder.obj
\GameClient\Output\Release\GsTools\MainFrm.obj
\GameClient\Output\Release\GsTools\MyHelper.obj
\GameClient\Output\Release\GsTools\Page_UIPanel.obj
\GameClient\Output\Release\GsTools\SheetUI.obj
\GameClient\Output\Release\GsTools\Source.obj
\GameClient\Output\Release\GsTools\StdAfx.obj
\GameClient\Output\Release\GsTools\TextView.obj
\GameClient\Output\Release\GsTools\Wizard.obj
\GameClient\Output\Release\GsTools\WizardWnd.obj
\GameClient\Output\Release\GsTools\WorkSpace.obj
\GameClient\Output\Release\GsTools\GsTools.res
\GameClient\LIB\GsLib.lib
\GameClient\LIB\GMLib.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE3.tmp"
<h3>Output Window</h3>
Compiling resources...
D:\GameClient\GsTools\GsTools.rc(11) : fatal error RC1015: cannot open include file 'toolkit\secres.h'.
Error executing rc.exe.
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE4.tmp" with contents
[
/nologo /o"..\Output\Release\GsTools/GsTools.bsc" 
\GameClient\Output\Release\GsTools\StdAfx.sbr
\GameClient\Output\Release\GsTools\DebugerPage.sbr
\GameClient\Output\Release\GsTools\DialogToolsBar.sbr
\GameClient\Output\Release\GsTools\DlgANISetFrame.sbr
\GameClient\Output\Release\GsTools\DlgManagerNew.sbr
\GameClient\Output\Release\GsTools\DlgManagerType.sbr
\GameClient\Output\Release\GsTools\DlgNew.sbr
\GameClient\Output\Release\GsTools\DlgNewTXG.sbr
\GameClient\Output\Release\GsTools\DlgSelectImage.sbr
\GameClient\Output\Release\GsTools\DlgTextureFormat.sbr
\GameClient\Output\Release\GsTools\DlgToolsANI.sbr
\GameClient\Output\Release\GsTools\DlgToolsMedia.sbr
\GameClient\Output\Release\GsTools\DlgToolsParticles.sbr
\GameClient\Output\Release\GsTools\DlgToolsUI.sbr
\GameClient\Output\Release\GsTools\FixedSizeControlBar.sbr
\GameClient\Output\Release\GsTools\Globals.sbr
\GameClient\Output\Release\GsTools\GSEStatic.sbr
\GameClient\Output\Release\GsTools\GSEView.sbr
\GameClient\Output\Release\GsTools\GSG_MapEditor.sbr
\GameClient\Output\Release\GsTools\GSG_Media.sbr
\GameClient\Output\Release\GsTools\GSG_Particles.sbr
\GameClient\Output\Release\GsTools\GSG_Sound.sbr
\GameClient\Output\Release\GsTools\GSG_TXG.sbr
\GameClient\Output\Release\GsTools\GSG_UIEditor.sbr
\GameClient\Output\Release\GsTools\GsTools.sbr
\GameClient\Output\Release\GsTools\listvwex.sbr
\GameClient\Output\Release\GsTools\lstviewfolder.sbr
\GameClient\Output\Release\GsTools\MainFrm.sbr
\GameClient\Output\Release\GsTools\MyHelper.sbr
\GameClient\Output\Release\GsTools\Page_UIPanel.sbr
\GameClient\Output\Release\GsTools\SheetUI.sbr
\GameClient\Output\Release\GsTools\Source.sbr
\GameClient\Output\Release\GsTools\TextView.sbr
\GameClient\Output\Release\GsTools\Wizard.sbr
\GameClient\Output\Release\GsTools\WizardWnd.sbr
\GameClient\Output\Release\GsTools\WorkSpace.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPE4.tmp"
Creating browse info file...
BSCMAKE: error BK1506 : cannot open file '\GameClient\Output\Release\GsTools\StdAfx.sbr': No such file or directory
Error executing bscmake.exe.
<h3>Output Window</h3>



<h3>Results</h3>
GsTools.exe - 2 error(s), 2 warning(s)
</pre>
</body>
</html>

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