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gsg_sound.h

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H
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// GSG_Sound.h: interface for the GSG_Sound class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_)
#define AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class GSG_Sound : public CGsGame  
{
	CGsSound*	m_ptr_sound;
public:
	GSG_Sound(CGsEngine*	pEngine);
	virtual ~GSG_Sound();

	virtual HRESULT Draw(CGsSurface* pSurface);
	virtual VOID Cleanup();

	virtual HRESULT Render();
	virtual FLAG Update(DWORD dwPassTime);



	virtual	LRESULT	MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );

	virtual ID	OnMouseMove( UINT nFlags, GPOINT point );		
	virtual ID	OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
	virtual ID	OnLButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonDbClk( UINT nFlags, GPOINT point )	;
	virtual ID	OnRButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonDbClk( UINT nFlags, GPOINT point );
	virtual ID	OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
	virtual ID	OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual ID	OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
};

#endif // !defined(AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_)

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