⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gsg_sound.h

📁 混乱竞技场的全套代码,客户端资源可以网上搜
💻 H
字号:
// GSG_Sound.h: interface for the GSG_Sound class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_)
#define AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class GSG_Sound : public CGsGame  
{
	CGsSound*	m_ptr_sound;
public:
	GSG_Sound(CGsEngine*	pEngine);
	virtual ~GSG_Sound();

	virtual HRESULT Draw(CGsSurface* pSurface);
	virtual VOID Cleanup();

	virtual HRESULT Render();
	virtual FLAG Update(DWORD dwPassTime);



	virtual	LRESULT	MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );

	virtual ID	OnMouseMove( UINT nFlags, GPOINT point );		
	virtual ID	OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
	virtual ID	OnLButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnLButtonDbClk( UINT nFlags, GPOINT point )	;
	virtual ID	OnRButtonDown( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonUp( UINT nFlags, GPOINT point );
	virtual ID	OnRButtonDbClk( UINT nFlags, GPOINT point );
	virtual ID	OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
	virtual ID	OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual ID	OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
};

#endif // !defined(AFX_GSG_SOUND_H__B03ED36F_206B_40FB_B382_58B08688A5AC__INCLUDED_)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -