📄 gstools.cpp
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// GsTools.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "GsTools.h"
#include "MainFrm.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGsToolsApp
BEGIN_MESSAGE_MAP(CGsToolsApp, CWinApp)
//{{AFX_MSG_MAP(CGsToolsApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGsToolsApp construction
CGsToolsApp::CGsToolsApp()
{
// TODO: add construction code here,
m_dwSpeedRate = 10;
m_isFullspeedMode = false;
m_enableBackgroundActive = false;//false;
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CGsToolsApp object
CGsToolsApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CGsToolsApp initialization
BOOL CGsToolsApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
// To create the main window, this code creates a new frame window
// object and then sets it as the application's main window object.
InitIconList();
CMainFrame* pFrame = new CMainFrame;
m_pMainWnd = pFrame;
// create and load the frame with its resources
if(!pFrame->LoadFrame(IDR_MAINFRAME,
WS_OVERLAPPEDWINDOW | FWS_ADDTOTITLE, NULL,
NULL))
{
ASSERT(FALSE); // Unable to load frame
return FALSE;
}
// If you want to automatically load the last active workspace, you
// could use the following code. From inside this method, you can also
// load a workspace from a command line parameter if your application
// parses the command line.
// Additional note: The default mode is set in the call to InitWorkspaceMgrEx
// in CMainFrame::OnCreate. It can be changed there, or may be modified by
// calling SECWorkspaceManagerEx::SetRegistryMode.
#ifdef LOAD_LAST_WORKSPACE_ON_STARTUP
SECWorkspaceManagerEx* pWsMgr = ((SECFrameWnd*)m_pMainWnd)->GetWorkspaceMgrEx();
if (pWsMgr) {
pWsMgr->OpenWorkspace(TRUE); // True to open MRU workspace, False to Prompt
}
#endif
InitApp(pFrame->GetSafeHwnd());
g_config.SetINIFile((LPCSTR)(CString(GetAppPath(NULL)) + _T("\\GsTools.cfg")));
// The one and only window has been initialized, so show and update it.
pFrame->ShowWindow(SW_SHOW);
pFrame->UpdateWindow();
g_pMainFrame = pFrame;
pFrame->InitWorkSpace();
g_pWizard->InitTree();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CGsToolsApp message handlers
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CGsToolsApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CGsToolsApp message handlers
VOID CGsToolsApp::InitIconList()
{
// TODO: create and load your image lists
CBitmap bmp;
// normal tree images
g_icon_list_small.Create(16,
16,
ILC_COLOR8|ILC_MASK,
32, // number of initial images
32);
g_icon_list_large.Create(32,
32,
ILC_COLOR8|ILC_MASK,
32, // number of initial images
32);
g_icon_list_state.Create(IDB_STATEICONS, 16, 1, RGB(255, 0, 0));
ASSERT(g_icon_list_small.m_hImageList);
ASSERT(g_icon_list_large.m_hImageList);
ASSERT(g_icon_list_state.m_hImageList);
HICON hIcon;
//0 文件夹
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_CFOLDER));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//1 打开文件夹
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_OFOLDER));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//2 资源
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_GSS));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//3 纹理
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_TEX));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//4 动画
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_TXG));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//5 PGM
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_PGM));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//6 PGG
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_PGG));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//7 BMP
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_BMP));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//8 TGA
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_TGA));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//9 JPG
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_JPG));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//10 音效
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_WAVE));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//11 TXT
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_TXT));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//12 INI
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_INI));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//13
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_UNKNOWN));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//14
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_AUDIO));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//15
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_VIDEO));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//16
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_MAP));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
//17 font
hIcon = ::LoadIcon (AfxGetResourceHandle(), MAKEINTRESOURCE(IDI_FNT));
ASSERT( hIcon );
g_icon_list_small.Add(hIcon);
g_icon_list_large.Add(hIcon);
}
int CGsToolsApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
g_source.Cleanup();
return CWinApp::ExitInstance();
}
VOID CGsToolsApp::OnLpsChange(float fLps)
{
sprintf(g_strInfo, "fps:%.02f",fLps );
}
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