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📄 stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>

#include "gslib.h"
#include "gsdebug.h"
#include "gspoint.h"
#include "gspixel.h"
#include "gsphysics.h"
#include "gsconfig.h"
#include "gssource.h"
#include "gssound.h"
#include "gsmedia.h"
#include "gsanimation.h"
#include "gssurface.h"
#include "gsui.h"
#include "gstask.h"
#include "gsapp.h"
#include "GsGame.h"
#include "gsengine.h"
#include "gsfunc.h"
#include "gsText.h"
#include "gsscript.h"
#include "GsParticleSystem.h"


#include "Gm_Unit.h"
#include "GM_UI_MiniMap.h"
#include "gm_object.h"
#include "gm_world.h"

#include "net_lib.h"
//#include "log.h"
#include "LOG.h"
#include "thread_pool.h"
#include "NET.H"
#include "udp.h"
#include "tcp.h"
#include "protocols.h"
#include "cfg.h"
#include "log.h"

#include "Game_Client.h"
#include "gameclientapp.h"
#include "GameClientEngine.h"
#include "GameWorld.h"
#include "gsg_selectplayer.h"
#include "maingame.h"
#include "GameUnit.h"
#include "resource.h"


// TODO: reference additional headers your program requires here
extern  char	g_strInfo[256];
extern	GSG_SelectPlayer*	g_ptr_select_player_game;
extern	MainGame*			g_ptr_main_game;
extern	CConfig				g_config;

struct MAGIC_EFFECT_RES {
	std::string str_particles;
	std::string str_animation;
	std::string str_sound;
};
extern std::string g_get_unit_res(int type);
extern std::string g_get_particle_magic_res(int type);
extern std::string g_get_effect_ani_res(int type);
extern std::string g_get_effect_sound_res(int type);
extern std::string g_get_missile_ani_res(int type);

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

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