📄 gsg_selectplayer.h
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// GSG_SelectPlayer.h: interface for the GSG_SelectPlayer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GSG_SELECTPLAYER_H__2B919211_EFCC_498C_A99F_92A95BBC5007__INCLUDED_)
#define AFX_GSG_SELECTPLAYER_H__2B919211_EFCC_498C_A99F_92A95BBC5007__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class GSG_SelectPlayer : public CGsGame
{
public:
GSG_SelectPlayer(CGsEngine* pEngine);
virtual ~GSG_SelectPlayer();
BOOL InitGame();
virtual HRESULT Draw(CGsSurface* pSurface);
virtual VOID Cleanup();
virtual HRESULT Render();
virtual FLAG Update(DWORD dwPassTime);
virtual LRESULT MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
virtual ID OnMouseMove( UINT nFlags, GPOINT point );
virtual ID OnMouseWheel( UINT nFlags, short zDelta, GPOINT point );
virtual ID OnLButtonDown( UINT nFlags, GPOINT point );
virtual ID OnLButtonUp( UINT nFlags, GPOINT point );
virtual ID OnLButtonDbClk( UINT nFlags, GPOINT point ) ;
virtual ID OnRButtonDown( UINT nFlags, GPOINT point );
virtual ID OnRButtonUp( UINT nFlags, GPOINT point );
virtual ID OnRButtonDbClk( UINT nFlags, GPOINT point );
virtual ID OnChar( UINT nChar, UINT nRepCnt, UINT nFlags );
virtual ID OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual ID OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual VOID ReleaseSource(); //{return S_OK;}
virtual HRESULT RestoreSource(); //{return S_OK;}
protected:
virtual VOID OnUICmd(CGsUIPanel* pUI, UINT msg, LONG param);
void update_ui();
public:
GM_World m_world;
D3DTLVERTEX m_aVertex[4];
GSANI m_ani_dreamland;
struct _SELECT_PLAYER {
GRECT rc;
uint16 type;
};
std::vector<_SELECT_PLAYER> m_array_select_player;
int m_index_select;
};
#endif // !defined(AFX_GSG_SELECTPLAYER_H__2B919211_EFCC_498C_A99F_92A95BBC5007__INCLUDED_)
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