gameclientengine.h

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// GameClientEngine.h: interface for the GameClientEngine class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_)
#define AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class GameClientEngine : public CGsEngine  
{
public:
	GameClientEngine();
	virtual ~GameClientEngine();

	BOOL	m_is_show_help;
	BOOL			m_is_show_fps;

	HFONT	m_font16;
protected:
	virtual	LRESULT	MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
	virtual ID	OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
	virtual HRESULT OnDraw(CGsSurface* pBackSurface);
	virtual	HRESULT OnRender();//						{ return S_OK; }
	virtual HRESULT OnCreate();
	virtual HRESULT OnFinalCleanup();

};

#endif // !defined(AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_)

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