gameclientengine.h
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H
33 行
// GameClientEngine.h: interface for the GameClientEngine class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_)
#define AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class GameClientEngine : public CGsEngine
{
public:
GameClientEngine();
virtual ~GameClientEngine();
BOOL m_is_show_help;
BOOL m_is_show_fps;
HFONT m_font16;
protected:
virtual LRESULT MsgProc( UINT uMsg, WPARAM wParam, LPARAM lParam );
virtual ID OnKeyUp(UINT nChar, UINT nRepCnt, UINT nFlags);
virtual HRESULT OnDraw(CGsSurface* pBackSurface);
virtual HRESULT OnRender();// { return S_OK; }
virtual HRESULT OnCreate();
virtual HRESULT OnFinalCleanup();
};
#endif // !defined(AFX_GAMECLIENTENGINE_H__1AF0C937_90A1_4870_9169_36DC5145D56E__INCLUDED_)
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