📄 localserver.h
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/*
* Openmysee
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __LOCALSERVER_H_
#define __LOCALSERVER_H_
#include "ChannelMgr.h"
#include "ChaosUI.h"
#include "MsgMgr.h"
#define LOCALSERVERPORT 11668
#define MAX_PENDING_SOCKET 255
#define USE_NAT 0
// { Declaration of CLocalServer
//local server将处理WM_SENDTOLOCALSERVER消息 WM是消息case, LM待定
#define CASE_THREAD_EXIT 4
class CLocalServer
{
public:
static CLocalServer *CreateInstance();
static void DeleteInstance();
private:
long m_ThreadRef;
public:
// 对每一个使用了在主线程建立的窗口的线程, 都应该调用该函数进行注册,并在线程退出时发送WM_SENDTOLOCALSERVER消息,
// case为CASE_THREAD_EXIT,以便系统能对窗口资源进行回收而不至于死锁
void AddWndThreadRef()
{
m_ThreadRef++;
}
void FireExit();
void HandleLocalSrvNotify(WPARAM wparam, LPARAM lparam);
BOOL Run();
void Stop();
BOOL AddChannel(SOCKET sock);
void DeleteChannel(CHANNELID ChannelID);
UINT GetChannelNum();
void GetChannelIDArray(CHANNELID *pChannelIDArray);
void GetChannelMgrArray(CChannelMgr* pChannelMgrArray[]);
CChannelMgr *GetChannelMgr(CHANNELID ChannelID);
void UpdateLayer1Notify(WPARAM wparam, LPARAM lparam);
// CChannelMgr *GetChannelMgr(HWND hWnd);
CMsgMgr* GetMsgMgr();
void UpdateNoChannelMsg();
// friend class CChaosUI;
protected:
CLocalServer();
CLocalServer(const CLocalServer&);
virtual ~CLocalServer();
CLocalServer &operator=(const CLocalServer&);
#if USE_NAT
BOOL InitNatProxy();
BOOL ExitNatProxy();
#endif
BOOL InitNetWork();
static DWORD WINAPI _ConnectProc(LPVOID lpParam);
HANDLE m_hConncetThread;
bool volatile m_bConnStop;
private:
typedef std::map<CHANNELID, CChannelMgr *> ChannelMap;
static CLocalServer *m_pLocalServer;
CCritSec m_MapCritSec;
ChannelMap m_ChannelMap;
UINT m_uChlCounter;
// UINT m_uMsgNum;
SOCKET m_ListenSocket;
DWORD m_dwConnectThreadID;
CMsgMgr m_MsgMgr;
MSGID m_ErrMsgID;
};
// Declaration of CLocalServer }
#endif
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