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📄 msgmgr.h

📁 mysee网络直播源代码Mysee Lite是Mysee独立研发的网络视频流媒体播放系统。在应有了P2P技术和一系列先进流媒体技术之后
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/*
 *  Openmysee
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#pragma once

typedef UINT MSGID;

class CMsgMgr
{
public:
	CMsgMgr(void);
	virtual ~CMsgMgr(void);

	///这个类型中的数据定义了消息性质的各位意义
	/*
	消息性质的位格式(UINT)
	0  ... 0 0 0 0 0 0 0 0
           4 3 2 1 timeout
    1: TIMELESS  一个没有生命期的消息,如果该位为0,则其后4位指定了消息的生存时间,分别表示0-15秒
	2: FORCESHOW 需要强制用户了解的消息,一条消息的flags被更新为FORCESHOW后,在下一次dispatchmessage时就会被重置为0
	3: WAIT		 表示是一个等待过程中返回的消息
	*/
	enum MESSAGETYPE
	{ 
	  TIMELESS  = 0x10,
	  FORCESHOW = 0x20,
	  WAIT = 0x40,
	  FORCEHIDE = 0x80,
	  NOUPDATE	= 0xFFFFFFFF
	};
	enum MESSAGELEVEL
	{
	   MSGLV_TRIVAL,
	   MSGLV_NOTIFY,
	   MSGLV_WARNING,
	   MSGLV_FATAL
	};

protected:

	typedef struct _MSGDATA
	{
		UINT	MsgFlags;
		CString strMsg;
		BOOL	b_visited;				//消息是否已经被getmessage所取出过?
		DWORD	m_updated_tickcount;	//消息上次被updated的时间(tickcount)
		MESSAGELEVEL	m_msgLevel;				//msg的等级,将一条高等级的消息更新成一条低等级的消息的行为将不会成功
	} MSGDATA;

public:
	MSGID CreateMsgID(UINT MsgFlags = 0);
	void DeleteMsgID(MSGID MsgID);
	UINT GetMsgNum();
	void GetMsgIDArray(MSGID *pMsgIDArray);
	void UpdateMessage(MSGID MsgID, const CString &strNewMsg, UINT msgFlags = NOUPDATE, MESSAGELEVEL msglv = MSGLV_NOTIFY);
	void ClearMessage(MSGID MsgID);
	///
	/*
	从消息ID获得消息字串。通过传入合适的flags来限制获得消息
	Return
	如果根据getflags的限制能成功获取消息,返回TRUE,并修改strMsg为消息字串,否则返回FALSE。此时strMsg未定义
	Remark
	默认情况下,该函数修改对应的MSGDATA对象:将MSGTYPE的FORCESHOW去掉,并将b_visited置为TRUE。这保证了一条消息被多次
	取出时,FORCESHOW(导致汽泡提示弹出)的情况最多只有一次
	*/
	enum	GETMESSAGEFLAGS
	{
		GMF_NOPP = 0,
		GMF_NOOLDMSG = 0x1,		//不获取旧的(已经被访问过的)消息
		GMF_NOVISITEDFLAG = 0x100,	//不对MSGDATA的b_visited进行标记
		GMF_NOCLEANFORCEFLAG = 0x200	//不对MSGDATA的FORCESHOW或者FORCEHIDE属性进行清除动作
	};
	BOOL  DispatchMessage(const MSGID MsgID, CString& strMsg, 
		const UINT getflags = GMF_NOPP, UINT* p_bMsgFlags = NULL);
	///
	/*
	这一函数相当于调用GetMessageEx并使用GMF_NOVISITEDFLAG和GMF_NOCLEANFORCESHOW标志
	*/
	const CString PeerMessage(MSGID MsgID);

protected:
	BOOL	IsMsgExpired(MSGDATA& msg);

	typedef std::map<MSGID, MSGDATA> MsgMap;
	MsgMap m_MsgMap;
	CCritSec m_CritSec;
	UINT m_uMsgCounter;
};

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