⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 networkproxy.cpp

📁 mysee网络直播源代码Mysee Lite是Mysee独立研发的网络视频流媒体播放系统。在应有了P2P技术和一系列先进流媒体技术之后
💻 CPP
字号:
#include "stdafx.h"
#include "networkproxy.h"

NetworkProxy::NetworkProxy()
{
	bInited = false;
}

NetworkProxy::~NetworkProxy()
{
	bInited = false;
	localTcp.Close();
}

bool NetworkProxy::_Init()
{
	if( ! localTcp.InitNetwork() )
		return false;

	if( localTcp.Connect("127.0.0.1", NETSTUB_LISTENPORT) <= 0 )
		return false;

	return true;
}

bool NetworkProxy::Request(
						   LPCTSTR url	// in, 要播放的文件
						   )
{
	CriticalSection::Owner lock(msgLock);
	if( !bInited && !(bInited = _Init()) )
		return false;

	// Send Request
	UINT urlLen = (UINT)strlen(url) + 1;

	if( ! localTcp.SendEx(MSG_REQUEST, 0, (PBYTE)url, urlLen) )
		return false;

	// Receive Response
	UINT8 msgType, retvalue;
	UINT urlLen1 = 0;
	PBYTE data = NULL;
	if( ! localTcp.RecvEx(msgType, retvalue, data, urlLen1, false) )
		return false; 

	if( msgType!=MSG_REQUEST || retvalue ==0 )
		return false;

	return true;
}

// 停止下载当前频道
void NetworkProxy::Stop()
{
	CriticalSection::Owner lock(msgLock);
	if( ! bInited )
		return;

	// Send Request
	PBYTE data = NULL;
	UINT dataLen = 0;

	localTcp.SendEx(MSG_STOP, 0, data, dataLen); // no need to judge whether send is succeed.

	localTcp.Close();

    bInited = false;
}

// 发送要显示的消息给本地进程
void NetworkProxy::SendMsgToShow(
								 LPCTSTR msg, 	// in, 要显示的信息
								 const UINT len	// in, 要显示的消息的长度
								 )
{
	CriticalSection::Owner lock(msgLock);
	if( ! bInited )
		return;

	// Send Request
	if( ! localTcp.SendEx(MSG_SENDMSGTOSHOW, 0, (PBYTE)msg, len+1) )
		return;

	// Receive Response
	UINT8 msgType, sub;
	UINT len1 = 0;
	PBYTE data = NULL;
	if( ! localTcp.RecvEx(msgType, sub, data, len1, false) )
		return;

	if( MSG_SENDMSGTOSHOW!=msgType ) 
		return;
}


// 获取数据,可能得到普通Sample或者MediaType(参考struct SampleHeader的注释)
int NetworkProxy::GetData(
						  SampleHeader& header,		// out, 数据头
						  PBYTE& pData,				// out, 存储数据的缓冲区
						  const UINT maxSize,		// in, 缓冲区的长度
						  const bool bAudio,		// in, 获取音频还是视频
						  const bool bKeySample		// in, 是否寻找关键帧
						  )
{
	CriticalSection::Owner lock(msgLock);
	if( ! bInited )
		return -1;

	// Send Request
	UINT8 subMsgType = ((bAudio?1:0)<<1) | (bKeySample?1:0);

	if( ! localTcp.SendEx(MSG_GETDATA, subMsgType, (PBYTE)&maxSize, sizeof(UINT)) )
		return -1;

	// Receive Response
	UINT8 msgType, retvalue;
	UINT headerLen=0, dataLen=0;
	PBYTE headerData = NULL;
	PBYTE recvData = NULL;
	if( ! localTcp.RecvEx2(msgType, retvalue, headerData, headerLen, recvData, dataLen) )
		return -1;

	INT8 ret = (INT8)retvalue;

	if( msgType!=MSG_GETDATA )
		return -1;
	else if( ret > 0 )
	{
		if( headerLen!=sizeof(SampleHeader) || dataLen>maxSize )
			return -1;

		memcpy(&header, headerData, headerLen);
		memcpy(pData, recvData, dataLen);

		return ret;
	}
	return ret;
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -