📄 btobjectexchangedocument.cpp
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/* Copyright (c) 2004, Nokia. All rights reserved */
// INCLUDE FILES
#include "BTObjectExchangeAppUi.h"
#include "BTObjectExchangeDocument.h"
// ============================ MEMBER FUNCTIONS ===============================
// -----------------------------------------------------------------------------
// CBTObjectExchangeDocument::NewL()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CBTObjectExchangeDocument* CBTObjectExchangeDocument
::NewL( CEikApplication& aApp )
{
CBTObjectExchangeDocument* self = NewLC( aApp );
CleanupStack::Pop( self );
return self;
}
// -----------------------------------------------------------------------------
// CBTObjectExchangeDocument::NewLC()
// Two-phased constructor.
// -----------------------------------------------------------------------------
//
CBTObjectExchangeDocument* CBTObjectExchangeDocument
::NewLC( CEikApplication& aApp )
{
CBTObjectExchangeDocument* self =
new ( ELeave ) CBTObjectExchangeDocument( aApp );
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
// ----------------------------------------------------------------------------
// CBTObjectExchangeDocument::ConstructL()
// 2nd phase construction
// ----------------------------------------------------------------------------
//
void CBTObjectExchangeDocument::ConstructL()
{
// no implementation required
}
// ----------------------------------------------------------------------------
// CBTObjectExchangeDocument::CBTObjectExchangeDocument()
// Constructor.
// ----------------------------------------------------------------------------
//
CBTObjectExchangeDocument::CBTObjectExchangeDocument( CEikApplication& aApp )
: CAknDocument( aApp )
{
// no implementation required
}
// ----------------------------------------------------------------------------
// CBTObjectExchangeDocument::~CBTObjectExchangeDocument()
// Destructor.
// ----------------------------------------------------------------------------
//
CBTObjectExchangeDocument::~CBTObjectExchangeDocument()
{
// no implementation required
}
// ----------------------------------------------------------------------------
// CBTObjectExchangeDocument::CreateAppUiL()
// Create the application user interface, and return a pointer to it;
// the framework takes ownership of this object.
// ----------------------------------------------------------------------------
//
CEikAppUi* CBTObjectExchangeDocument::CreateAppUiL()
{
CEikAppUi* appUi = new ( ELeave ) CBTObjectExchangeAppUi;
return appUi;
}
// End of File
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