📄 animation.h
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// Animation.h : main header file for the ANIMATION application
//
#if !defined(AFX_ANIMATION_H__B3526A06_EBA3_4836_9169_9652B21B7C2D__INCLUDED_)
#define AFX_ANIMATION_H__B3526A06_EBA3_4836_9169_9652B21B7C2D__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CAnimationApp:
// See Animation.cpp for the implementation of this class
//
class CAnimationApp : public CWinApp
{
public:
CAnimationApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAnimationApp)
public:
virtual BOOL InitInstance();
virtual BOOL OnIdle(LONG lCount);
virtual BOOL PreTranslateMessage(MSG* pMsg);
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CAnimationApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
DWORD m_dwSplashTime;
BOOL nFlag;
HWND aviWnd;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_ANIMATION_H__B3526A06_EBA3_4836_9169_9652B21B7C2D__INCLUDED_)
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