pm.c
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C
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/****************************************************************************
*
* SciTech OS Portability Manager Library
*
* ========================================================================
*
* The contents of this file are subject to the SciTech MGL Public
* License Version 1.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.scitechsoft.com/mgl-license.txt
*
* Software distributed under the License is distributed on an
* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.
*
* The Initial Developer of the Original Code is SciTech Software, Inc.
* All Rights Reserved.
*
* ========================================================================
*
* Language: ANSI C
* Environment: *** TODO: ADD YOUR OS ENVIRONMENT NAME HERE ***
*
* Description: Implementation for the OS Portability Manager Library, which
* contains functions to implement OS specific services in a
* generic, cross platform API. Porting the OS Portability
* Manager library is the first step to porting any SciTech
* products to a new platform.
*
****************************************************************************/
#include "pmapi.h"
#include "drvlib/os/os.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* TODO: Include any OS specific headers here! */
/*--------------------------- Global variables ----------------------------*/
/* TODO: If you support access to the BIOS, the following VESABuf globals */
/* keep track of a single VESA transfer buffer. If you don't support */
/* access to the BIOS, remove these variables. */
static uint VESABuf_len = 1024; /* Length of the VESABuf buffer */
static void *VESABuf_ptr = NULL; /* Near pointer to VESABuf */
static uint VESABuf_rseg; /* Real mode segment of VESABuf */
static uint VESABuf_roff; /* Real mode offset of VESABuf */
static void (PMAPIP fatalErrorCleanup)(void) = NULL;
/*----------------------------- Implementation ----------------------------*/
/****************************************************************************
REMARKS:
Initialise the PM library.
****************************************************************************/
void PMAPI PM_init(void)
{
/* TODO: Do any initialisation in here. This includes getting IOPL */
/* access for the process calling PM_init. This will get called */
/* more than once. */
/* TODO: If you support the supplied MTRR register stuff (you need to */
/* be at ring 0 for this!), you should initialise it in here. */
/* MTRR_init(); */
}
/****************************************************************************
REMARKS:
Return the operating system type identifier.
****************************************************************************/
long PMAPI PM_getOSType(void)
{
/* TODO: Change this to return the define for your OS from drvlib/os.h */
return _OS_MYOS;
}
/****************************************************************************
REMARKS:
Return the runtime type identifier (always PM_386 for protected mode)
****************************************************************************/
int PMAPI PM_getModeType(void)
{ return PM_386; }
/****************************************************************************
REMARKS:
Add a file directory separator to the end of the filename.
****************************************************************************/
void PMAPI PM_backslash(
char *s)
{
uint pos = strlen(s);
if (s[pos-1] != '/') {
s[pos] = '/';
s[pos+1] = '\0';
}
}
/****************************************************************************
REMARKS:
Add a user defined PM_fatalError cleanup function.
****************************************************************************/
void PMAPI PM_setFatalErrorCleanup(
void (PMAPIP cleanup)(void))
{
fatalErrorCleanup = cleanup;
}
/****************************************************************************
REMARKS:
Report a fatal error condition and halt the program.
****************************************************************************/
void PMAPI PM_fatalError(
const char *msg)
{
/* TODO: If you are running in a GUI environment without a console, */
/* this needs to be changed to bring up a fatal error message */
/* box and terminate the program. */
if (fatalErrorCleanup)
fatalErrorCleanup();
fprintf(stderr,"%s\n", msg);
exit(1);
}
/****************************************************************************
REMARKS:
Exit handler to kill the VESA transfer buffer.
****************************************************************************/
static void ExitVBEBuf(void)
{
/* TODO: If you do not have BIOS access, remove this function. */
if (VESABuf_ptr)
PM_freeRealSeg(VESABuf_ptr);
VESABuf_ptr = 0;
}
/****************************************************************************
REMARKS:
Allocate the real mode VESA transfer buffer for communicating with the BIOS.
****************************************************************************/
void * PMAPI PM_getVESABuf(
uint *len,
uint *rseg,
uint *roff)
{
/* TODO: If you do not have BIOS access, simply delete the guts of */
/* this function and return NULL. */
if (!VESABuf_ptr) {
/* Allocate a global buffer for communicating with the VESA VBE */
if ((VESABuf_ptr = PM_allocRealSeg(VESABuf_len, &VESABuf_rseg, &VESABuf_roff)) == NULL)
return NULL;
atexit(ExitVBEBuf);
}
*len = VESABuf_len;
*rseg = VESABuf_rseg;
*roff = VESABuf_roff;
return VESABuf_ptr;
}
/****************************************************************************
REMARKS:
Check if a key has been pressed.
****************************************************************************/
int PMAPI PM_kbhit(void)
{
/* TODO: This function checks if a key is available to be read. This */
/* should be implemented, but is mostly used by the test programs */
/* these days. */
return true;
}
/****************************************************************************
REMARKS:
Wait for and return the next keypress.
****************************************************************************/
int PMAPI PM_getch(void)
{
/* TODO: This returns the ASCII code of the key pressed. This */
/* should be implemented, but is mostly used by the test programs */
/* these days. */
return 0xD;
}
/****************************************************************************
REMARKS:
Open a fullscreen console mode for output.
****************************************************************************/
int PMAPI PM_openConsole(void)
{
/* TODO: Opens up a fullscreen console for graphics output. If your */
/* console does not have graphics/text modes, this can be left */
/* empty. The main purpose of this is to disable console switching */
/* when in graphics modes if you can switch away from fullscreen */
/* consoles (if you want to allow switching, this can be done */
/* elsewhere with a full save/restore state of the graphics mode). */
return 0;
}
/****************************************************************************
REMARKS:
Return the size of the state buffer used to save the console state.
****************************************************************************/
int PMAPI PM_getConsoleStateSize(void)
{
/* TODO: Returns the size of the console state buffer used to save the */
/* state of the console before going into graphics mode. This is */
/* used to restore the console back to normal when we are done. */
return 1;
}
/****************************************************************************
REMARKS:
Save the state of the console into the state buffer.
****************************************************************************/
void PMAPI PM_saveConsoleState(
void *stateBuf,
int console_id)
{
/* TODO: Saves the state of the console into the state buffer. This is */
/* used to restore the console back to normal when we are done. */
/* We will always restore 80x25 text mode after being in graphics */
/* mode, so if restoring text mode is all you need to do this can */
/* be left empty. */
}
/****************************************************************************
REMARKS:
Restore the state of the console from the state buffer.
****************************************************************************/
void PMAPI PM_restoreConsoleState(
const void *stateBuf,
int console_id)
{
/* TODO: Restore the state of the console from the state buffer. This is */
/* used to restore the console back to normal when we are done. */
/* We will always restore 80x25 text mode after being in graphics */
/* mode, so if restoring text mode is all you need to do this can */
/* be left empty. */
}
/****************************************************************************
REMARKS:
Close the console and return to non-fullscreen console mode.
****************************************************************************/
void PMAPI PM_closeConsole(
int console_id)
{
/* TODO: Close the console when we are done, going back to text mode. */
}
/****************************************************************************
REMARKS:
Set the location of the OS console cursor.
****************************************************************************/
void PM_setOSCursorLocation(
int x,
int y)
{
/* TODO: Set the OS console cursor location to the new value. This is */
/* generally used for new OS ports (used mostly for DOS). */
}
/****************************************************************************
REMARKS:
Set the width of the OS console.
****************************************************************************/
void PM_setOSScreenWidth(
int width,
int height)
{
/* TODO: Set the OS console screen width. This is generally unused for */
/* new OS ports. */
}
/****************************************************************************
REMARKS:
Set the real time clock handler (used for software stereo modes).
****************************************************************************/
ibool PMAPI PM_setRealTimeClockHandler(
PM_intHandler ih,
int frequency)
{
/* TODO: Install a real time clock interrupt handler. Normally this */
/* will not be supported from most OS'es in user land, so an */
/* alternative mechanism is needed to enable software stereo. */
/* Hence leave this unimplemented unless you have a high priority */
/* mechanism to call the 32-bit callback when the real time clock */
/* interrupt fires. */
return false;
}
/****************************************************************************
REMARKS:
Set the real time clock frequency (for stereo modes).
****************************************************************************/
void PMAPI PM_setRealTimeClockFrequency(
int frequency)
{
/* TODO: Set the real time clock interrupt frequency. Used for stereo */
/* LC shutter glasses when doing software stereo. Usually sets */
/* the frequency to around 2048 Hz. */
}
/****************************************************************************
REMARKS:
Restore the original real time clock handler.
****************************************************************************/
void PMAPI PM_restoreRealTimeClockHandler(void)
{
/* TODO: Restores the real time clock handler. */
}
/****************************************************************************
REMARKS:
Return the current operating system path or working directory.
****************************************************************************/
char * PMAPI PM_getCurrentPath(
char *path,
int maxLen)
{
return getcwd(path,maxLen);
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