pm.c
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C
540 行
/****************************************************************************
*
* SciTech OS Portability Manager Library
*
* ========================================================================
*
* The contents of this file are subject to the SciTech MGL Public
* License Version 1.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.scitechsoft.com/mgl-license.txt
*
* Software distributed under the License is distributed on an
* "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is Copyright (C) 1991-1998 SciTech Software, Inc.
*
* The Initial Developer of the Original Code is SciTech Software, Inc.
* All Rights Reserved.
*
* ========================================================================
*
* Language: ANSI C
* Environment: BeOS
*
* Description: Implementation for the OS Portability Manager Library, which
* contains functions to implement OS specific services in a
* generic, cross platform API. Porting the OS Portability
* Manager library is the first step to porting any SciTech
* products to a new platform.
*
****************************************************************************/
#include "pmapi.h"
#include "drvlib/os/os.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/* TODO: Include any BeOS specific headers here! */
/*--------------------------- Global variables ----------------------------*/
static void (PMAPIP fatalErrorCleanup)(void) = NULL;
/*----------------------------- Implementation ----------------------------*/
void PMAPI PM_init(void)
{
/* TODO: Do any initialisation in here. This includes getting IOPL */
/* access for the process calling PM_init. This will get called */
/* more than once. */
/* TODO: If you support the supplied MTRR register stuff (you need to */
/* be at ring 0 for this!), you should initialise it in here. */
/* MTRR_init(); */
}
long PMAPI PM_getOSType(void)
{ return _OS_BEOS; }
int PMAPI PM_getModeType(void)
{ return PM_386; }
void PMAPI PM_backslash(char *s)
{
uint pos = strlen(s);
if (s[pos-1] != '/') {
s[pos] = '/';
s[pos+1] = '\0';
}
}
void PMAPI PM_setFatalErrorCleanup(
void (PMAPIP cleanup)(void))
{
fatalErrorCleanup = cleanup;
}
void PMAPI PM_fatalError(const char *msg)
{
/* TODO: If you are running in a GUI environment without a console, */
/* this needs to be changed to bring up a fatal error message */
/* box and terminate the program. */
if (fatalErrorCleanup)
fatalErrorCleanup();
fprintf(stderr,"%s\n", msg);
exit(1);
}
void * PMAPI PM_getVESABuf(uint *len,uint *rseg,uint *roff)
{
/* No BIOS access for the BeOS */
return NULL;
}
int PMAPI PM_kbhit(void)
{
/* TODO: This function checks if a key is available to be read. This */
/* should be implemented, but is mostly used by the test programs */
/* these days. */
return true;
}
int PMAPI PM_getch(void)
{
/* TODO: This returns the ASCII code of the key pressed. This */
/* should be implemented, but is mostly used by the test programs */
/* these days. */
return 0xD;
}
int PMAPI PM_openConsole(void)
{
/* TODO: Opens up a fullscreen console for graphics output. If your */
/* console does not have graphics/text modes, this can be left */
/* empty. The main purpose of this is to disable console switching */
/* when in graphics modes if you can switch away from fullscreen */
/* consoles (if you want to allow switching, this can be done */
/* elsewhere with a full save/restore state of the graphics mode). */
return 0;
}
int PMAPI PM_getConsoleStateSize(void)
{
/* TODO: Returns the size of the console state buffer used to save the */
/* state of the console before going into graphics mode. This is */
/* used to restore the console back to normal when we are done. */
return 1;
}
void PMAPI PM_saveConsoleState(void *stateBuf,int console_id)
{
/* TODO: Saves the state of the console into the state buffer. This is */
/* used to restore the console back to normal when we are done. */
/* We will always restore 80x25 text mode after being in graphics */
/* mode, so if restoring text mode is all you need to do this can */
/* be left empty. */
}
void PMAPI PM_restoreConsoleState(const void *stateBuf,int console_id)
{
/* TODO: Restore the state of the console from the state buffer. This is */
/* used to restore the console back to normal when we are done. */
/* We will always restore 80x25 text mode after being in graphics */
/* mode, so if restoring text mode is all you need to do this can */
/* be left empty. */
}
void PMAPI PM_closeConsole(int console_id)
{
/* TODO: Close the console when we are done, going back to text mode. */
}
void PM_setOSCursorLocation(int x,int y)
{
/* TODO: Set the OS console cursor location to the new value. This is */
/* generally used for new OS ports (used mostly for DOS). */
}
void PM_setOSScreenWidth(int width,int height)
{
/* TODO: Set the OS console screen width. This is generally unused for */
/* new OS ports. */
}
ibool PMAPI PM_setRealTimeClockHandler(PM_intHandler ih, int frequency)
{
/* TODO: Install a real time clock interrupt handler. Normally this */
/* will not be supported from most OS'es in user land, so an */
/* alternative mechanism is needed to enable software stereo. */
/* Hence leave this unimplemented unless you have a high priority */
/* mechanism to call the 32-bit callback when the real time clock */
/* interrupt fires. */
return false;
}
void PMAPI PM_setRealTimeClockFrequency(int frequency)
{
/* TODO: Set the real time clock interrupt frequency. Used for stereo */
/* LC shutter glasses when doing software stereo. Usually sets */
/* the frequency to around 2048 Hz. */
}
void PMAPI PM_restoreRealTimeClockHandler(void)
{
/* TODO: Restores the real time clock handler. */
}
char * PMAPI PM_getCurrentPath(
char *path,
int maxLen)
{
return getcwd(path,maxLen);
}
char PMAPI PM_getBootDrive(void)
{ return '/'; }
const char * PMAPI PM_getVBEAFPath(void)
{ return PM_getNucleusConfigPath(); }
const char * PMAPI PM_getNucleusPath(void)
{
char *env = getenv("NUCLEUS_PATH");
return env ? env : "/usr/lib/nucleus";
}
const char * PMAPI PM_getNucleusConfigPath(void)
{
static char path[256];
strcpy(path,PM_getNucleusPath());
PM_backslash(path);
strcat(path,"config");
return path;
}
const char * PMAPI PM_getUniqueID(void)
{
/* TODO: Return a unique ID for the machine. If a unique ID is not */
/* available, return the machine name. */
static char buf[128];
gethostname(buf, 128);
return buf;
}
const char * PMAPI PM_getMachineName(void)
{
/* TODO: Return the network machine name for the machine. */
static char buf[128];
gethostname(buf, 128);
return buf;
}
void * PMAPI PM_getBIOSPointer(void)
{
/* No BIOS access on the BeOS */
return NULL;
}
void * PMAPI PM_getA0000Pointer(void)
{
static void *bankPtr;
if (!bankPtr)
bankPtr = PM_mapPhysicalAddr(0xA0000,0xFFFF,true);
return bankPtr;
}
void * PMAPI PM_mapPhysicalAddr(ulong base,ulong limit,ibool isCached)
{
/* TODO: This function maps a physical memory address to a linear */
/* address in the address space of the calling process. */
/* NOTE: This function *must* be able to handle any phsyical base */
/* address, and hence you will have to handle rounding of */
/* the physical base address to a page boundary (ie: 4Kb on */
/* x86 CPU's) to be able to properly map in the memory */
/* region. */
/* NOTE: If possible the isCached bit should be used to ensure that */
/* the PCD (Page Cache Disable) and PWT (Page Write Through) */
/* bits are set to disable caching for a memory mapping used */
/* for MMIO register access. We also disable caching using */
/* the MTRR registers for Pentium Pro and later chipsets so if */
/* MTRR support is enabled for your OS then you can safely ignore */
/* the isCached flag and always enable caching in the page */
/* tables. */
return NULL;
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