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📄 mazeview.cpp

📁 回溯法实现的走迷宫方法
💻 CPP
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// mazeView.cpp : implementation of the CMazeView class
//

#include "stdafx.h"
#include "maze.h"
#include <time.h>

#include "mazeDoc.h"
#include "mazeView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMazeView

IMPLEMENT_DYNCREATE(CMazeView, CView)

BEGIN_MESSAGE_MAP(CMazeView, CView)
	//{{AFX_MSG_MAP(CMazeView)
	ON_COMMAND(ID_START, OnStart)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMazeView construction/destruction

CMazeView::CMazeView()
{
	// TODO: add construction code here
    srand((unsigned int) time(0));
	m_pPerson = NULL;
}

CMazeView::~CMazeView()
{
	delete m_pPerson;
	m_pPerson = NULL;
}

BOOL CMazeView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs
   	
	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMazeView drawing

void CMazeView::OnDraw(CDC* pDC)
{
	CMazeDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	static BOOL FirstIn = TRUE;
	if ( FirstIn )
	{
		vector<MYPOINT> temp(52);
    	vector< vector<MYPOINT> > map(30,temp);

		CreateMap(map);
		m_Map = map;

		m_pPerson = new CPerson(map);

		m_BgMap.CreateCompatibleBitmap(pDC,750,420);
	    m_BgDC.CreateCompatibleDC(pDC);
	    m_BgDC.SelectObject(&m_BgMap);

		CBitmap WhiteMap,GreenMap;
		WhiteMap.LoadBitmap(IDB_WHITE);
		GreenMap.LoadBitmap(IDB_GREEN);
		CDC MapDC;
		MapDC.CreateCompatibleDC(pDC);

		for(int i=1;i<map.size()-1;++i)
		  for(int j=1;j<temp.size()-1;++j)
		  {
			  if ( map[i][j].access ) MapDC.SelectObject(&WhiteMap);
			  else MapDC.SelectObject(&GreenMap);
			  m_BgDC.BitBlt((j-1)*15,(i-1)*15,15,15,&MapDC,0,0,SRCCOPY);
		  }
		pDC->BitBlt(0,0,750,450,&m_BgDC,0,0,SRCCOPY);
		
    	CBitmap BallMap;
	    BallMap.LoadBitmap(IDB_BALL);

    	CDC BallDC;
    	BallDC.CreateCompatibleDC(pDC);
	    BallDC.SelectObject(&BallMap);

        pDC->BitBlt(2,2,10,10,&BallDC,0,0,SRCCOPY);
		FirstIn = FALSE;
	}
}

/////////////////////////////////////////////////////////////////////////////
// CMazeView printing

BOOL CMazeView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CMazeView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CMazeView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CMazeView diagnostics

#ifdef _DEBUG
void CMazeView::AssertValid() const
{
	CView::AssertValid();
}

void CMazeView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CMazeDoc* CMazeView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMazeDoc)));
	return (CMazeDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMazeView message handlers

void CMazeView::OnStart() 
{
	// TODO: Add your command handler code here
	m_pPerson->ReStart(m_Map);
	Display(m_pPerson->GetX(),m_pPerson->GetY());

	SetTimer(1,100,NULL);
}

void CMazeView::Display(int x,int y)
{
	CDC *pDC = GetDC();
	pDC->BitBlt(0,0,750,450,&m_BgDC,0,0,SRCCOPY);

	CPoint pos;
	pos.x = (x-1) * 15 + 2;
	pos.y = (y-1) * 15 + 2;
    
	CBitmap BallMap;
	BallMap.LoadBitmap(IDB_BALL);

	CDC BallDC;
	BallDC.CreateCompatibleDC(pDC);
	BallDC.SelectObject(&BallMap);

	pDC->BitBlt(pos.x,pos.y,10,10,&BallDC,0,0,SRCCOPY);

}

void CMazeView::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	int direction;
	if ( 0<=(direction = m_pPerson->SearchDir()) )
	{
   		Display(m_pPerson->GetX(),m_pPerson->GetY());
		if ( 50 == m_pPerson->GetX() && 28 == m_pPerson->GetY() )
		{
			KillTimer(1);
			MessageBox("成功找到通路!");
		}
	}
	else 
	{
		KillTimer(1);
		MessageBox("无通路!");
    }
	CView::OnTimer(nIDEvent);
}

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