📄 fshed.h
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// fshed.h : main header file for the FSHED application
//
#if !defined(AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_)
#define AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
#include "simparr.h"
/////////////////////////////////////////////////////////////////////////////
// CFshedApp:
// See fshed.cpp for the implementation of this class
//
class CFshedApp : public CWinApp
{
public:
CFshedApp();
~CFshedApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFshedApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
SimpleString m_TexteditorName;
int m_iBytesPerLine;
int m_iOffsetLen;
BOOL m_bAutomaticBPL;
BOOL m_bOpenReadOnly;
BOOL m_bUnsignedView;
int m_iCharacterSet;
int m_iFontSize;
int m_iBinaryMode;
COLORREF m_clrBmk;
COLORREF m_clrSelBk;
COLORREF m_clrSelText;
COLORREF m_clrText;
COLORREF m_clrBk;
COLORREF m_clrSep;
// Implementation
//{{AFX_MSG(CFshedApp)
afx_msg void OnAppAbout();
afx_msg void OnViewOptions();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#define App ((CFshedApp *)AfxGetApp())
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FSHED_H__BD87E549_34CD_11D5_B4F0_00B0D0719D70__INCLUDED_)
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