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📄 gamemain.h

📁 凌阳32位单片机开发的小游戏
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/******************************************************************************
 *
 *     The information contained herein is the exclusive property of
 *   Sunplus Technology Co. And shall not be distributed, reproduced,
 *   or disclosed in whole in part without prior written permission.
 *
 *         (C) COPYRIGHT 2005   SUNPLUS TECHNOLOGY CO.
 *                        ALL RIGHTS RESERVED
 *
 * The entire notice above must be reproduced on all authorized copies.
 *
 *****************************************************************************/

/******************************************************************************
 *  Filename:   	GameMain.h
 *  Author:     	Robin.xjliu  (eMail: xjliu@sunplus.com)
 *  Tel:        	00885-028-87848688-5884
 *  Date:       	2005-11-15
 *  Description:	the header of GameMain.c
 *  Reference:
 *  Version history:
 *-----------------------------------------------------------------------------
 *	Version   YYYY-MM-DD-INDEX   Modified By         Description
 *	1.0.0     2005-11-15           xjliu               Create
 *
 *****************************************************************************/
#ifndef _GAME_MAIN_H
#define _GAME_MAIN_H

#include "../Pro_S+core/Resource.h"
#include "../SysLib_Basic/Include/Sys_Global.h"

#include "../SysLib_Basic/Include/Tve_Control.h"
#include "../SysLib_Basic/Include/PPU_Palette.h"
#include "../SysLib_Basic/Include/PPU_Control.h"
#include "../SysLib_Basic/Include/PPU_Sprite.h"
#include "../SysLib_Basic/Include/PPU_Texture.h"
#include "../SysLib_Basic/Include/PPU_Control.h"
#include "../SysLib_Basic/Include/Mini_System.h"
#include "../SysLib_Basic/Include/SPU_Control.h"
#include "../EngineLib/Include/E_Motion.h"
#include "../EngineLib/Include/E_Event.h"
//#include "../EngineLib/Include/E_Canvas.h"
#include "../EngineLib/Include/E_Collision.h"
#include "../SysLib_Extend/Include/Lcd.h"

typedef enum
{
	BW_INIT = 0,
	BW_PRELUDE,
	BW_MP4,
	BW_PLAY,
	BW_PAUSE,
	BW_PRISE,
	BW_COMPLETE,
	BW_VICTORY,
	BW_GAMESTATE_MAXNUM,
}GAMESTATE;

#define MIDI_ENABLE
#define AUDIO_ENABLE
/**
 * MIDI file index
 */
#define MIDI_START	1
#define MIDI_LEV1	0
#define MIDI_LEV2	3
#define MIDI_END	2
/**
 * Audio Ch index
 */
#define AUDIO_NO0	16
#define AUDIO_NO1	17
#define AUDIO_NO2	18
#define AUDIO_NO3	19
#define AUDIO_NO4	20
#define AUDIO_NO5	21
#define AUDIO_NO6	22
#define AUDIO_NO7	23

#define IGNOREKEY 1
extern U8	g_nKeyCnt;

void BW_Main(void);

#endif	//_GAME_MAIN_H

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