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📄 motiondata.h

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/******************************************************************************
 *
 *     The information contained herein is the exclusive property of
 *   Sunplus Technology Co. And shall not be distributed, reproduced,
 *   or disclosed in whole in part without prior written permission.
 *
 *         (C) COPYRIGHT 2005   SUNPLUS TECHNOLOGY CO.
 *                        ALL RIGHTS RESERVED
 *
 * The entire notice above must be reproduced on all authorized copies.
 *
 *****************************************************************************/

/******************************************************************************
 *  Filename:   	MotionData.h
 *  Author:     	Robin.xjliu  (eMail: xjliu@sunplus.com)
 *  Tel:        	00885-028-87848688-5884
 *  Date:       	2005-12-12
 *  Description:	define action
 *  Reference:
 *  Version history:
 *-----------------------------------------------------------------------------
 *	Version   YYYY-MM-DD-INDEX   Modified By         Description
 *	1.0.0     2005-12-12           xjliu               Create
 *
 *****************************************************************************/
#ifndef _MOTION_DATA_H
#define _MOTION_DATA_H

#include "../SysLib_Basic/Include/Sys_Global.h"
#include "../EngineLib/Include/E_Motion.h"
#include "../GameCode/Include/Play_ManageFish.h"

/**
 * Level4 fish action define.(Shark)
 */
#define SHARK_HIDE		0x00
#define SHARK_LEFTMOVE	0x01
#define SHARK_RIGHTMOVE	0x02
#define SHARK_LEFTEAT	0x03
#define SHARK_RIGHTEAT	0x04
#define SHARK_WARNING	0x05

/**
 * Seajelly action define
 */
#define SEAJELLY_FLAP		0x00
#define SEAJELLY_FLAPEND	0x01
#define SEAJELLY_INITPRESS	0x05
#define SEAJELLY_PRESSDOWN	0x06
#define SEAJELLY_UP			0x07
#define SEAJELLY_DOWN		0x08

/**
 * Cowry action define
 */
#define COWRY_STATICCLOSE		0x00
#define COWRY_ACTOPEN			0x01
#define COWRY_STATICOPEN		0x02
#define COWRY_CLOSEPLAYER		0x11

/**
 * fish action define
 */
#define FISH_LEFTMOVE		0x00
#define FISH_RIGHTMOVE		0x01
#define FISH_L2R			0x02
#define FISH_R2L			0x03
#define FISH_LEFTEAT		0x04
#define FISH_RIGHTEAT		0x05

/**
 * actor action define
 */
#define ACTOR_HIDE			0x00
#define ACTOR_LEFTMOVE		0x01
#define ACTOR_RIGHTMOVE		0x02

extern const ACTION Actor_Action[];
extern const ACTION Fish_1_1_Action[];
extern const ACTION Fish_1_2_Action[];
extern const ACTION Fish_1_3_Action[];
extern const ACTION Fish_2_1_Action[];
extern const ACTION Fish_2_2_Action[];
extern const ACTION Fish_3_1_Action[];
extern const ACTION Fish_3_2_Action[];
extern const ACTION Fish_4_1_Action[];

extern const ACTION PoPo1_Action[];
extern const ACTION PoPo3_Action[];
extern const ACTION PoPo4_Action[];
extern const ACTION Octopus_Action[];
extern const ACTION Cowry_Action[];
extern const ACTION CountBone_Action[];
extern const ACTION CountTrough_Action[];
extern const ACTION Menu_Action[];
extern const ACTION Select_Action[];

extern const ACTION Start_Action[];
extern const ACTION Sensor_Action[];
//extern const ACTION Mp4_Action[];

extern const ACTION Complete_Action[];
extern const ACTION Thanks_Action[];


#endif	//_MOTION_DATA_H

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