📄 motiondata.h
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/******************************************************************************
*
* The information contained herein is the exclusive property of
* Sunplus Technology Co. And shall not be distributed, reproduced,
* or disclosed in whole in part without prior written permission.
*
* (C) COPYRIGHT 2005 SUNPLUS TECHNOLOGY CO.
* ALL RIGHTS RESERVED
*
* The entire notice above must be reproduced on all authorized copies.
*
*****************************************************************************/
/******************************************************************************
* Filename: MotionData.h
* Author: Robin.xjliu (eMail: xjliu@sunplus.com)
* Tel: 00885-028-87848688-5884
* Date: 2005-12-12
* Description: define action
* Reference:
* Version history:
*-----------------------------------------------------------------------------
* Version YYYY-MM-DD-INDEX Modified By Description
* 1.0.0 2005-12-12 xjliu Create
*
*****************************************************************************/
#ifndef _MOTION_DATA_H
#define _MOTION_DATA_H
#include "../SysLib_Basic/Include/Sys_Global.h"
#include "../EngineLib/Include/E_Motion.h"
#include "../GameCode/Include/Play_ManageFish.h"
/**
* Level4 fish action define.(Shark)
*/
#define SHARK_HIDE 0x00
#define SHARK_LEFTMOVE 0x01
#define SHARK_RIGHTMOVE 0x02
#define SHARK_LEFTEAT 0x03
#define SHARK_RIGHTEAT 0x04
#define SHARK_WARNING 0x05
/**
* Seajelly action define
*/
#define SEAJELLY_FLAP 0x00
#define SEAJELLY_FLAPEND 0x01
#define SEAJELLY_INITPRESS 0x05
#define SEAJELLY_PRESSDOWN 0x06
#define SEAJELLY_UP 0x07
#define SEAJELLY_DOWN 0x08
/**
* Cowry action define
*/
#define COWRY_STATICCLOSE 0x00
#define COWRY_ACTOPEN 0x01
#define COWRY_STATICOPEN 0x02
#define COWRY_CLOSEPLAYER 0x11
/**
* fish action define
*/
#define FISH_LEFTMOVE 0x00
#define FISH_RIGHTMOVE 0x01
#define FISH_L2R 0x02
#define FISH_R2L 0x03
#define FISH_LEFTEAT 0x04
#define FISH_RIGHTEAT 0x05
/**
* actor action define
*/
#define ACTOR_HIDE 0x00
#define ACTOR_LEFTMOVE 0x01
#define ACTOR_RIGHTMOVE 0x02
extern const ACTION Actor_Action[];
extern const ACTION Fish_1_1_Action[];
extern const ACTION Fish_1_2_Action[];
extern const ACTION Fish_1_3_Action[];
extern const ACTION Fish_2_1_Action[];
extern const ACTION Fish_2_2_Action[];
extern const ACTION Fish_3_1_Action[];
extern const ACTION Fish_3_2_Action[];
extern const ACTION Fish_4_1_Action[];
extern const ACTION PoPo1_Action[];
extern const ACTION PoPo3_Action[];
extern const ACTION PoPo4_Action[];
extern const ACTION Octopus_Action[];
extern const ACTION Cowry_Action[];
extern const ACTION CountBone_Action[];
extern const ACTION CountTrough_Action[];
extern const ACTION Menu_Action[];
extern const ACTION Select_Action[];
extern const ACTION Start_Action[];
extern const ACTION Sensor_Action[];
//extern const ACTION Mp4_Action[];
extern const ACTION Complete_Action[];
extern const ACTION Thanks_Action[];
#endif //_MOTION_DATA_H
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