📄 polyclip.c
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/* * Generic Convex Polygon Scan Conversion and Clipping * by Paul Heckbert * from "Graphics Gems", Academic Press, 1990 *//* * poly_clip.c: homogeneous 3-D convex polygon clipper * * Paul Heckbert 1985, Dec 1989 */#include <stdio.h>#include "poly.h"#define SWAP(a, b, temp) {temp = a; a = b; b = temp;}#define COORD(vert, i) ((double *)(vert))[i]#define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \ poly_clip_to_halfspace(p, q, &v->elem-(double *)v, sign, sign*k); \ if (q->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \ SWAP(p, q, r); \}/* * poly_clip_to_box: Clip the convex polygon p1 to the screen space box * using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex, * testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1, * and similar tests for y and z, for each vertex v of the polygon. * If polygon is entirely inside box, then POLY_CLIP_IN is returned. * If polygon is entirely outside box, then POLY_CLIP_OUT is returned. * Otherwise, if the polygon is cut by the box, p1 is modified and * POLY_CLIP_PARTIAL is returned. * * Given an n-gon as input, clipping against 6 planes could generate an * (n+6)gon, so POLY_NMAX in poly.h must be big enough to allow that. */int poly_clip_to_box(p1, box)register Poly *p1;register Poly_box *box;{ int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0; register int i; register Poly_vert *v; Poly p2, *p, *q, *r; if (p1->n+6>POLY_NMAX) { fprintf(stderr, "poly_clip_to_box: too many vertices: %d (max=%d-6)\n", p1->n, POLY_NMAX); exit(1); } if (sizeof(Poly_vert)/sizeof(double) > 32) { fprintf(stderr, "Poly_vert structure too big; must be <=32 doubles\n"); exit(1); } /* count vertices "outside" with respect to each of the six planes */ for (v=p1->vert, i=p1->n; i>0; i--, v++) { if (v->sx < box->x0*v->sw) x0out++; /* out on left */ if (v->sx > box->x1*v->sw) x1out++; /* out on right */ if (v->sy < box->y0*v->sw) y0out++; /* out on top */ if (v->sy > box->y1*v->sw) y1out++; /* out on bottom */ if (v->sz < box->z0*v->sw) z0out++; /* out on near */ if (v->sz > box->z1*v->sw) z1out++; /* out on far */ } /* check if all vertices inside */ if (x0out+x1out+y0out+y1out+z0out+z1out == 0) return POLY_CLIP_IN; /* check if all vertices are "outside" any of the six planes */ if (x0out==p1->n || x1out==p1->n || y0out==p1->n || y1out==p1->n || z0out==p1->n || z1out==p1->n) { p1->n = 0; return POLY_CLIP_OUT; } /* * now clip against each of the planes that might cut the polygon, * at each step toggling between polygons p1 and p2 */ p = p1; q = &p2; if (x0out) CLIP_AND_SWAP(sx, -1., box->x0, p, q, r); if (x1out) CLIP_AND_SWAP(sx, 1., box->x1, p, q, r); if (y0out) CLIP_AND_SWAP(sy, -1., box->y0, p, q, r); if (y1out) CLIP_AND_SWAP(sy, 1., box->y1, p, q, r); if (z0out) CLIP_AND_SWAP(sz, -1., box->z0, p, q, r); if (z1out) CLIP_AND_SWAP(sz, 1., box->z1, p, q, r); /* if result ended up in p2 then copy it to p1 */ if (p==&p2) bcopy(&p2, p1, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert)); return POLY_CLIP_PARTIAL;}/* * poly_clip_to_halfspace: clip convex polygon p against a plane, * copying the portion satisfying sign*s[index] < k*sw into q, * where s is a Poly_vert* cast as a double*. * index is an index into the array of doubles at each vertex, such that * s[index] is sx, sy, or sz (screen space x, y, or z). * Thus, to clip against xmin, use * poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin); * and to clip against xmax, use * poly_clip_to_halfspace(p, q, XINDEX, 1., xmax); */void poly_clip_to_halfspace(p, q, index, sign, k)Poly *p, *q;register int index;double sign, k;{ register unsigned long m; register double *up, *vp, *wp; register Poly_vert *v; int i; Poly_vert *u; double t, tu, tv; q->n = 0; q->mask = p->mask; /* start with u=vert[n-1], v=vert[0] */ u = &p->vert[p->n-1]; tu = sign*COORD(u, index) - u->sw*k; for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) { /* on old polygon (p), u is previous vertex, v is current vertex */ /* tv is negative if vertex v is in */ tv = sign*COORD(v, index) - v->sw*k; if (tu<=0. ^ tv<=0.) { /* edge crosses plane; add intersection point to q */ t = tu/(tu-tv); up = (double *)u; vp = (double *)v; wp = (double *)&q->vert[q->n]; for (m=p->mask; m!=0; m>>=1, up++, vp++, wp++) if (m&1) *wp = *up+t*(*vp-*up); q->n++; } if (tv<=0.) /* vertex v is in, copy it to q */ q->vert[q->n++] = *v; }}
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