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📄 polyclip.c

📁 Graphics Gems 源码 a collection of algorithms, programs, and mathematical techniques for the computer
💻 C
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/* * Generic Convex Polygon Scan Conversion and Clipping * by Paul Heckbert * from "Graphics Gems", Academic Press, 1990 *//* * poly_clip.c: homogeneous 3-D convex polygon clipper * * Paul Heckbert	1985, Dec 1989 */#include <stdio.h>#include "poly.h"#define SWAP(a, b, temp)	{temp = a; a = b; b = temp;}#define COORD(vert, i) ((double *)(vert))[i]#define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \    poly_clip_to_halfspace(p, q, &v->elem-(double *)v, sign, sign*k); \    if (q->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \    SWAP(p, q, r); \}/* * poly_clip_to_box: Clip the convex polygon p1 to the screen space box * using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex, * testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1, * and similar tests for y and z, for each vertex v of the polygon. * If polygon is entirely inside box, then POLY_CLIP_IN is returned. * If polygon is entirely outside box, then POLY_CLIP_OUT is returned. * Otherwise, if the polygon is cut by the box, p1 is modified and * POLY_CLIP_PARTIAL is returned. * * Given an n-gon as input, clipping against 6 planes could generate an * (n+6)gon, so POLY_NMAX in poly.h must be big enough to allow that. */int poly_clip_to_box(p1, box)register Poly *p1;register Poly_box *box;{    int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0;    register int i;    register Poly_vert *v;    Poly p2, *p, *q, *r;    if (p1->n+6>POLY_NMAX) {	fprintf(stderr, "poly_clip_to_box: too many vertices: %d (max=%d-6)\n",	    p1->n, POLY_NMAX);	exit(1);    }    if (sizeof(Poly_vert)/sizeof(double) > 32) {	fprintf(stderr, "Poly_vert structure too big; must be <=32 doubles\n");	exit(1);    }    /* count vertices "outside" with respect to each of the six planes */    for (v=p1->vert, i=p1->n; i>0; i--, v++) {	if (v->sx < box->x0*v->sw) x0out++;	/* out on left */	if (v->sx > box->x1*v->sw) x1out++;	/* out on right */	if (v->sy < box->y0*v->sw) y0out++;	/* out on top */	if (v->sy > box->y1*v->sw) y1out++;	/* out on bottom */	if (v->sz < box->z0*v->sw) z0out++;	/* out on near */	if (v->sz > box->z1*v->sw) z1out++;	/* out on far */    }    /* check if all vertices inside */    if (x0out+x1out+y0out+y1out+z0out+z1out == 0) return POLY_CLIP_IN;    /* check if all vertices are "outside" any of the six planes */    if (x0out==p1->n || x1out==p1->n || y0out==p1->n ||	y1out==p1->n || z0out==p1->n || z1out==p1->n) {	    p1->n = 0;	    return POLY_CLIP_OUT;	}    /*     * now clip against each of the planes that might cut the polygon,     * at each step toggling between polygons p1 and p2     */    p = p1;    q = &p2;    if (x0out) CLIP_AND_SWAP(sx, -1., box->x0, p, q, r);    if (x1out) CLIP_AND_SWAP(sx,  1., box->x1, p, q, r);    if (y0out) CLIP_AND_SWAP(sy, -1., box->y0, p, q, r);    if (y1out) CLIP_AND_SWAP(sy,  1., box->y1, p, q, r);    if (z0out) CLIP_AND_SWAP(sz, -1., box->z0, p, q, r);    if (z1out) CLIP_AND_SWAP(sz,  1., box->z1, p, q, r);    /* if result ended up in p2 then copy it to p1 */    if (p==&p2)	bcopy(&p2, p1, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert));    return POLY_CLIP_PARTIAL;}/* * poly_clip_to_halfspace: clip convex polygon p against a plane, * copying the portion satisfying sign*s[index] < k*sw into q, * where s is a Poly_vert* cast as a double*. * index is an index into the array of doubles at each vertex, such that * s[index] is sx, sy, or sz (screen space x, y, or z). * Thus, to clip against xmin, use *	poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin); * and to clip against xmax, use *	poly_clip_to_halfspace(p, q, XINDEX,  1.,  xmax); */void poly_clip_to_halfspace(p, q, index, sign, k)Poly *p, *q;register int index;double sign, k;{    register unsigned long m;    register double *up, *vp, *wp;    register Poly_vert *v;    int i;    Poly_vert *u;    double t, tu, tv;    q->n = 0;    q->mask = p->mask;    /* start with u=vert[n-1], v=vert[0] */    u = &p->vert[p->n-1];    tu = sign*COORD(u, index) - u->sw*k;    for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) {	/* on old polygon (p), u is previous vertex, v is current vertex */	/* tv is negative if vertex v is in */	tv = sign*COORD(v, index) - v->sw*k;	if (tu<=0. ^ tv<=0.) {	    /* edge crosses plane; add intersection point to q */	    t = tu/(tu-tv);	    up = (double *)u;	    vp = (double *)v;	    wp = (double *)&q->vert[q->n];	    for (m=p->mask; m!=0; m>>=1, up++, vp++, wp++)		if (m&1) *wp = *up+t*(*vp-*up);	    q->n++;	}	if (tv<=0.)		/* vertex v is in, copy it to q */	    q->vert[q->n++] = *v;    }}

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