📄 intrleav.c
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/*Bit Interleaving for Quad- or Octreesby Clifford A. Shafferfrom "Graphics Gems", Academic Press, 1990*/#include "GGems.h"#define B_MAX_DEPTH 14 /* maximum depth allowed *//* byteval is the lookup table for coordinate interleaving. Given a 4 bit portion of the (x, y) coordinates, return the bit interleaving. Notice that this table looks like the order in which the pixels of a 16 X 16 pixel image would be visited. */int byteval[16][16] = { 0, 1, 4, 5, 16, 17, 20, 21, 64, 65, 68, 69, 80, 81, 84, 85, 2, 3, 6, 7, 18, 19, 22, 23, 66, 67, 70, 71, 82, 83, 86, 87, 8, 9, 12, 13, 24, 25, 28, 29, 72, 73, 76, 77, 88, 89, 92, 93, 10, 11, 14, 15, 26, 27, 30, 31, 74, 75, 78, 79, 90, 91, 94, 95, 32, 33, 36, 37, 48, 49, 52, 53, 96, 97,100,101,112,113,116,117, 34, 35, 38, 39, 50, 51, 54, 55, 98, 99,102,103,114,115,118,119, 40, 41, 44, 45, 56, 57, 60, 61,104,105,108,109,120,121,124,125, 42, 43, 46, 47, 58, 59, 62, 63,106,107,110,111,122,123,126,127, 128,129,132,133,144,145,148,149,192,193,196,197,208,209,212,213, 130,131,134,135,146,147,150,151,194,195,198,199,210,211,214,215, 136,137,140,141,152,153,156,157,200,201,204,205,216,217,220,221, 138,139,142,143,154,155,158,159,202,203,206,207,218,219,222,223, 160,161,164,165,176,177,180,181,224,225,228,229,240,241,244,245, 162,163,166,167,178,179,182,183,226,227,230,231,242,243,246,247, 168,169,172,173,184,185,188,189,232,233,236,237,248,249,252,253, 170,171,174,175,186,187,190,191,234,235,238,239,250,251,254,255};/* bytemask is the mask for byte interleaving - masks out the non-significant bit positions. This is determined by the depth of the node. For example, a node of depth 0 is at the root. Thus, there are no branchs and no bits are significant. The bottom 4 bits (the depth) are always retained. Values are in octal notation. */int bytemask[B_MAX_DEPTH + 1] = {017, 030000000017,036000000017,037400000017,037700000017, 037760000017,037774000017,037777000017,037777600017, 037777740017,037777770017,037777776017,037777777417, 037777777717,037777777777};long *interleave(addr, x, y, depth, max_depth)/* Return the interleaved code for a quadtree node at depth depth whose upper left hand corner has coordinates (x, y) in a tree with maximumdepth max_depth. This function receives and returns a pointer to addr, which is either a long integer or (more typically)an array of long integers whose first integer contains the interleaved code. */ long *addr; int max_depth, depth; int x, y;{/* Scale x, y values to be consistent with maximum coord size *//* and depth of tree */ x <<= (B_MAX_DEPTH - max_depth); y <<= (B_MAX_DEPTH - max_depth);/* calculate the bit interleaving of the x, y values that have now been appropriately shifted, and place this interleave in the address portion of addr. Note that the binary representations of x and y are being processed from right to left */ *addr = depth; *addr |= byteval[y & 03][x & 03] << 4; *addr |= byteval[(y >> 2) & 017][(x >> 2) & 017] << 8; *addr |= byteval[(y >> 6) & 017][(x >> 6) & 017] << 16; *addr |= byteval[(y >> 10) & 017][(x >> 10) & 017] << 24; *addr &= bytemask[depth];/* if there were unused portions of the x and y addresses then *//* the address was too large for the depth values given. *//* Return address built */ return (addr);}/* The next two arrays are used in calculating the (x, y) coordinates of the upper left-hand corner of a node from its bit interleaved address. Given an 8 bit number, the arrays return the effect of removing every other bit (the y bits precede the x bits). */int xval[256] = { 0, 1, 0, 1, 2, 3, 2, 3, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 4, 5, 4, 5, 6, 7, 6, 7, 0, 1, 0, 1, 2, 3, 2, 3, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9, 8, 9,10,11,10,11, 8, 9, 8, 9,10,11,10,11, 12,13,12,13,14,15,14,15,12,13,12,13,14,15,14,15, 8, 9, 8, 9,10,11,10,11, 8, 9, 8, 9,10,11,10,11, 12,13,12,13,14,15,14,15,12,13,12,13,14,15,14,15, 0, 1, 0, 1, 2, 3, 2, 3, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 4, 5, 4, 5, 6, 7, 6, 7, 0, 1, 0, 1, 2, 3, 2, 3, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 4, 5, 4, 5, 6, 7, 6, 7, 8, 9, 8, 9,10,11,10,11, 8, 9, 8, 9,10,11,10,11, 12,13,12,13,14,15,14,15,12,13,12,13,14,15,14,15, 8, 9, 8, 9,10,11,10,11, 8, 9, 8, 9,10,11,10,11, 12,13,12,13,14,15,14,15,12,13,12,13,14,15,14,15};int yval[256] = { 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 4, 4, 5, 5, 4, 4, 5, 5, 6, 6, 7, 7, 6, 6, 7, 7, 4, 4, 5, 5, 4, 4, 5, 5, 6, 6, 7, 7, 6, 6, 7, 7, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 4, 4, 5, 5, 4, 4, 5, 5, 6, 6, 7, 7, 6, 6, 7, 7, 4, 4, 5, 5, 4, 4, 5, 5, 6, 6, 7, 7, 6, 6, 7, 7, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11,10,10,11,11, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11,10,10,11,11, 12,12,13,13,12,12,13,13,14,14,15,15,14,14,15,15, 12,12,13,13,12,12,13,13,14,14,15,15,14,14,15,15, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11,10,10,11,11, 8, 8, 9, 9, 8, 8, 9, 9,10,10,11,11,10,10,11,11, 12,12,13,13,12,12,13,13,14,14,15,15,14,14,15,15, 12,12,13,13,12,12,13,13,14,14,15,15,14,14,15,15};int getx(addr, max_depth)/* Return the x coordinate of the upper left hand corner of addr for a tree with maximum depth max_depth. */ long *addr; int max_depth;{ register x; x = xval[(*addr >> 4) & 017]; x |= xval[(*addr >> 8) & 0377] << 2; x |= xval[(*addr >> 16) & 0377] << 6; x |= xval[(*addr >> 24) & 0377] << 10; x >>= B_MAX_DEPTH - max_depth; return (x);}int QKy(addr, max_depth)/* Return the y coordinate of the upper left hand corner of addr for a tree with maximum depth max_depth. */ long *addr; int max_depth;{ register y; y = yval[(*addr >> 4) & 017]; y |= yval[(*addr >> 8) & 0377] << 2; y |= yval[(*addr >> 16) & 0377] << 6; y |= yval[(*addr >> 24) & 0377] << 10; y >>= B_MAX_DEPTH - max_depth; return (y);}int getdepth(addr)/* Return the depth of the node. Simply return the bottom 4 bits. */ long *addr;{ return(*addr & 017);}
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