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📄 manifest

📁 Graphics Gems 源码 a collection of algorithms, programs, and mathematical techniques for the computer
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   File Name		Archive #	Description----------------------------------------------------------- 2DClip                     1	2D Clipping: A Vector-Based Approach 2DClip/Makefile            1	Makefile	 2DClip/bio.c               2	Basic operations 2DClip/box.h               1	BOX definition 2DClip/clip.c              2	Clipping routines 2DClip/cross.c             4	Intersection calculation	 2DClip/line.h              1	Major definitions	 AALines                    1	Rendering Anti-Aliased Lines AALines/00README           1	Information about AALines Gem AALines/AALines.c          4	Code to render an anti-aliased line AALines/AALines.h          1	Symbols & globals AALines/AAMain.c           1	Calling routine AALines/AATables.c         4	Initialization of tables and frame buffer AALines/FastMatMul.c       5	Fast routines to multiply 4x4 matrices AALines/LongConst.h        1	High-precision constants AALines/Makefile           1	Makefile AALines/utah.c             3	Interface to Utah Raster Toolkit AALines/utah.h             1	Declarations for URT interface AAPolyScan.c               4	Fast Anti_aliasing Polygon Scan Conversion	 Albers.c                   3	Albers Equal-Area Conic Map Projection BinRec.c                   1	Recording Animation in Binary Order	 BoundSphere.c              3	An Efficient Bounding Sphere	 BoxSphere.c                2	Box-Sphere Intersection Checking CircleRect.c               1	Fast Circle-Rectangle Intersection Checking ConcaveScan.c              4	Concave Polygon Scan Conversion DigitalLine.c              1	Digital Line Drawing Dissolve.c                 3	A Digital "Dissolve" Effect DoubleLine.c               3	Symmetric Double Step Line Algorithm Errata.GraphicsGems        *   Known errata for _Graphics Gems_ book FastJitter.c               1	Efficient Generation of Sampling Jitter FitCurves.c                5	Automatically Fit Digitized Curves FixedTrig.c                1	Fixed-Point Trig with CORDIC Iterations Forms.c                    4	Forms, Vectors, and Transformations GGVecLib.c                 5	2D and 3D Vector C Library	 GGems.h             3	Graphics Gems header file	 HSLtoRGB.c                 1	A Fast HSL-to-RGB Transform Hash3D.c                   1	3D Grid Hashing Function HypotApprox.c              1	A Fast Approximation to the Hypotenuse	 Interleave.c               4	Bit Interleaving for Quad- or Octrees Label.c                    2	Nice Numbers for Graph Labels LineEdge.c                 3	Fast Line-Edge Intersections on a Uniform Grid MANIFEST                   1	This shipping list Makefile                   2	Makefile for the whole shebang MatrixInvert.c             3	Matrix Inversion	 MatrixOrtho.c              1	Matrix Orthogonalization MatrixPost.c               2	Efficient Post-Concatenation of Trans. Matrices	 Median.c                   2	Median Finding on a 3x3 Grid NearestPoint.c             5	Nearest-Point-On-Curve and Bezier Root-Finder OrderDither.c              2	Ordered Dithering PixelInteger.c             1	Proper Treatment of Pixels As Integers PntOnLine.c                2	A Fast 2D Point-On-Line Test PolyScan                   1	Convex Polygon Scan Conversion & Clipping PolyScan/Makefile          1	Makefile PolyScan/fancytest.c       2	Phong-shading a Texture mapping test PolyScan/poly.c            2	Simple utilities for polygon data structure	 PolyScan/poly.h            2	Definitions for polygon package PolyScan/poly_clip.c       3	Homogeneous 3D polygon clipper PolyScan/poly_scan.c       3	Convex polygon point-sampled scan conversion PolyScan/scantest.c        2	Gouraud shading and Z-buffer demo	 Quaternions.c              2	Using Quaternions for Coding 3D Transformations	 README                     1	General information RGBTo4Bits.c               1	Mapping RGB Triples Onto Four Bits	 RayBox.c                   1	Fast Ray-Box Intersection RayPolygon.c               1	An Efficient Ray-Polygon Intersection Roots3And4.c               3	Cubic and Quartic Roots SeedFill.c                 2	A Seed Fill Algorithm SquareRoot.c               2	A High-Speed, Low-Precision Square Root Sturm                      1	Using Sturm Sequences to Bracket Real Roots Sturm/Makefile             1	Makefile Sturm/main.c               2	Sample driver program Sturm/solve.h              1	Useful constants and types Sturm/sturm.c              4	Functions to build and evaluate Sturm sequence Sturm/util.c               1	Root polishing and evaluating utilities TransBox.c                 1	Transforming Axis-Aligned Bounding Boxes TriPoints.c                2	Generating Random Points in Triangles ViewTrans.c                1	3D Viewing and Rotation using Orthonormal Bases

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