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File Name Archive # Description----------------------------------------------------------- 2DClip 1 2D Clipping: A Vector-Based Approach 2DClip/Makefile 1 Makefile 2DClip/bio.c 2 Basic operations 2DClip/box.h 1 BOX definition 2DClip/clip.c 2 Clipping routines 2DClip/cross.c 4 Intersection calculation 2DClip/line.h 1 Major definitions AALines 1 Rendering Anti-Aliased Lines AALines/00README 1 Information about AALines Gem AALines/AALines.c 4 Code to render an anti-aliased line AALines/AALines.h 1 Symbols & globals AALines/AAMain.c 1 Calling routine AALines/AATables.c 4 Initialization of tables and frame buffer AALines/FastMatMul.c 5 Fast routines to multiply 4x4 matrices AALines/LongConst.h 1 High-precision constants AALines/Makefile 1 Makefile AALines/utah.c 3 Interface to Utah Raster Toolkit AALines/utah.h 1 Declarations for URT interface AAPolyScan.c 4 Fast Anti_aliasing Polygon Scan Conversion Albers.c 3 Albers Equal-Area Conic Map Projection BinRec.c 1 Recording Animation in Binary Order BoundSphere.c 3 An Efficient Bounding Sphere BoxSphere.c 2 Box-Sphere Intersection Checking CircleRect.c 1 Fast Circle-Rectangle Intersection Checking ConcaveScan.c 4 Concave Polygon Scan Conversion DigitalLine.c 1 Digital Line Drawing Dissolve.c 3 A Digital "Dissolve" Effect DoubleLine.c 3 Symmetric Double Step Line Algorithm Errata.GraphicsGems * Known errata for _Graphics Gems_ book FastJitter.c 1 Efficient Generation of Sampling Jitter FitCurves.c 5 Automatically Fit Digitized Curves FixedTrig.c 1 Fixed-Point Trig with CORDIC Iterations Forms.c 4 Forms, Vectors, and Transformations GGVecLib.c 5 2D and 3D Vector C Library GGems.h 3 Graphics Gems header file HSLtoRGB.c 1 A Fast HSL-to-RGB Transform Hash3D.c 1 3D Grid Hashing Function HypotApprox.c 1 A Fast Approximation to the Hypotenuse Interleave.c 4 Bit Interleaving for Quad- or Octrees Label.c 2 Nice Numbers for Graph Labels LineEdge.c 3 Fast Line-Edge Intersections on a Uniform Grid MANIFEST 1 This shipping list Makefile 2 Makefile for the whole shebang MatrixInvert.c 3 Matrix Inversion MatrixOrtho.c 1 Matrix Orthogonalization MatrixPost.c 2 Efficient Post-Concatenation of Trans. Matrices Median.c 2 Median Finding on a 3x3 Grid NearestPoint.c 5 Nearest-Point-On-Curve and Bezier Root-Finder OrderDither.c 2 Ordered Dithering PixelInteger.c 1 Proper Treatment of Pixels As Integers PntOnLine.c 2 A Fast 2D Point-On-Line Test PolyScan 1 Convex Polygon Scan Conversion & Clipping PolyScan/Makefile 1 Makefile PolyScan/fancytest.c 2 Phong-shading a Texture mapping test PolyScan/poly.c 2 Simple utilities for polygon data structure PolyScan/poly.h 2 Definitions for polygon package PolyScan/poly_clip.c 3 Homogeneous 3D polygon clipper PolyScan/poly_scan.c 3 Convex polygon point-sampled scan conversion PolyScan/scantest.c 2 Gouraud shading and Z-buffer demo Quaternions.c 2 Using Quaternions for Coding 3D Transformations README 1 General information RGBTo4Bits.c 1 Mapping RGB Triples Onto Four Bits RayBox.c 1 Fast Ray-Box Intersection RayPolygon.c 1 An Efficient Ray-Polygon Intersection Roots3And4.c 3 Cubic and Quartic Roots SeedFill.c 2 A Seed Fill Algorithm SquareRoot.c 2 A High-Speed, Low-Precision Square Root Sturm 1 Using Sturm Sequences to Bracket Real Roots Sturm/Makefile 1 Makefile Sturm/main.c 2 Sample driver program Sturm/solve.h 1 Useful constants and types Sturm/sturm.c 4 Functions to build and evaluate Sturm sequence Sturm/util.c 1 Root polishing and evaluating utilities TransBox.c 1 Transforming Axis-Aligned Bounding Boxes TriPoints.c 2 Generating Random Points in Triangles ViewTrans.c 1 3D Viewing and Rotation using Orthonormal Bases
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